Keep trying with exporting to Mobile platform... And this time I choosed "deprecated" CocoonJS and ludei Canvas+ and.....
Wooooow!!! I dont expect so significant boost in performance! Yes, now I need to rebuild my in-app billing system and get premium account from them to get it worked... But, now my game at least playable at very comfortable fps and game loading time is much-much faster!
Sorry, but with all my thanks to really great C2 and good guys at Intel - I can`t understand why Ashley is recommended to export with Crosswalk using the Intel XDK, while for this time Cocoon is the only option to make game running with playable performance... Just to compare, with my game: with IntelXDK+crosswalk12 I got about 15 fps and just unbelievably long game loading time, And with CocoonJS+Canvas+ I get around 50-60 fps and almost instant loading time. Plus to this, support of Android 2+ and smaller installer file.
Yes, I understand that is good to have one target "engine" to run on - Chromium, but while it is too slow to work with games - its absolutely not an option. Sorry if it sounds too offencive, but after spending a lot of time and brain cells trying to get project run smoothly on Android+Crosswalk, plus, reading all posts above about lags - it is just like that.
And a little question:
I want to upload ludei`s build to appstore after IntelXDK builds, but got this error message:
---
Upload failed
You uploaded an APK that is signed with a different certificate to your previous APKs. You must use the same certificate. Your existing APKs are signed with the certificate(s) with fingerprint(s):
[ SHA1: bla-bla-bla ]
and the certificate(s) used to sign the APK you uploaded have fingerprint(s):
[ SHA1: bla-bla-bla ]
How to resolve this? I need to create new project in Google Developer Console to upload signed ludei`s apk? Like volcank did (few posts earlier)?
Thanks all for patience and reading my bla-bla-bla -)))) but it realy important for me!