VIKINGS's Forum Posts

  • Nope jeffige , no solution yet sadly. The only thing I can think of is you put both options in the game for people motion movement&sprites on screen/buttons movement and you just let them change the option.

    That way you can cover as many people as possible, that's what I'm thinking of doing. Not ideal, but what can you do...?

  • F***, worst news I've heard all week 99Instances2Go and that's saying something..... ok.... is there a plugin that will get what I need done using just the accelerometer?

  • Ok Ashley , so then why do the values under "Accelerometer" change when I move/rotate the phone in the app jeffige linked? This app.

  • Ok.... Ashley I really think it's time you got involved here, can you help us out pretty please? Do we submit a bug report, and how do we even do that when it seems to not work under any scenario(to my knowledge bug reports need to be specific)?

    This is one of the cornerstones of the new game I'm developing, I really need to get this to work in the end...

  • I remember the browser plugin got bugged quite a while ago, it was having problems all the way when I released my last game back in May of last year. I'm surprised it hasn't been fixed yet, I assume it's on the list Ashley ?

  • Ok jeffige , no rush.

    I have no idea what you mean by "preview lan", are u talking about using the "simulate" or "test' tabs in intelxdk?

  • Well, I tried all your suggestions guys and still nothing... ((((((((((

    jeffige the keyboard events where already disabled and I don't think it matters if they are in the same group, but just to be safe I deleted them all together for today's tests. I did install that app your recommended and yes the values under "Accelerometer" do change there when I move/rotate my phone. I added equal to greater then/less then and tested with the values at 2 and then again at 4(4 because that seemed to be the most common and easiest to achieve value in that app).

    newt I added a textbox and created an event every tick set text to Touch.Gamma, and indeed it stays at 0. I only tried the text with gamma but I doubt it would change for the other ones, besides like I said the values for all the axis do work under "Accelerometer" in that app.

    Any other suggestions guys? For example here's a pic of the plugins when I export with intelxdk, does everything look ok there?

  • Well, I've now tried all of em alpha, beta and gamma, I once again turned the phone every which way even jiggled it a bit, nothing...

    Do I need to check "Uses geolocation" when exporting it from C2, or what's going on guys?

  • Sure, I can try that one too, but even with alpha shouldn't there have been some movement some way?

  • Hello World,

    Check out the events below, did I do something wrong? I exported it(with intelxdk), installed it on my device(a Philips S398) and I rotated and tiled the device every each way, no matter what I did there was no movement...

    Thank you.

  • bump.

  • Hello World,

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    Features:

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    Gameplay Video:

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    Screens:

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  • bump.

  • bump.

  • bump.