VIKINGS's Forum Posts

  • I assume you mean where you find it once you've opened up intelxdk? If yes, then go to the "develop" tab, you will see it there .

  • On export project options choose cordova. Once your project is exported you will need to use a wrapper like intelxdk or cocoonio to compile it.

    So start researching the pros and cons of both intelxdk and cocooio and then choose one.

  • Hello World,

    How the heck do I get a bunch of "on start of layout" events to wait untill the events that load my game finish? Seriously, I tried everything, signals, functions, wait, groups with enable/disable, variables&extra conditions, etc. nothing seems to work...!!!!!!!!!! I'm at the end of my rope and my frigging nerves here....

    So please take a look at the screenshot below(click on it to enlarge) and tell me is there any way I can get events 6 and below to wait and ONLY start working after the first 5 events have FULLY finished? And please don't forget to take into account that the first 5 only get triggered once when you start the game.

    Thank you.

    LE: This just poped into my head. I suppose one workaround would be to cut the first 5 and paste them into another empty layout with it's own event sheet and add at the end of em "go to layout main". Then change the project properties to make this "Loading" layout the first one.

    I guess this would work, right? But seriously, is there no better/easier/more logical way?

  • I don't remember how much it costs and whether or not the updates are free(sorry my memory sucks), go check his site and you'll see.

    You use intel, ok then:

    6. Once you have loaded your project in intelxdk don't forget to cut(yes, cut, not copy) everything from the additions.xml in the www folder and paste all of it in the additions.xml that is outside the www folder(after you delete what is already in this xml). The click File>Save All

    7. The new update of intelxdk makes some drastic changes to where the plugin registry is located and how they are retrieved(from what I understand), so at the moment there is a chance that certain plugins may not work properly anymore, untill their respective authors move them in the new place. Or something like that... anyway, read the release notes for yourself to get a better idea of what is going on.

    Think that's all, but like I said I have no real way of knowing if all of those steps&everything I did is correct, since nobody has attempted to donate in my games, so.... good luck, keep me updated with your progress .

  • Haha, right.... a legend I am not, I'd settle for making the minimum wage, which in my country would be around 300$ per month.

    Anyway , here's what I think are the right steps.

    1. First of all I used cranberry's IAP plugin, so if you try and it doesn't work with the other one, then I suggest you purchase the latest version from cranberry's site.

    2. Then you need to put the plugin in your project and upload an apk that uses the plugin to the google console. That will add an extra permission in the console "com.android.vending.BILLING"

    3. After that permission is added you can then add iaps to your project in the console. So choose their names, prices, etc. and activate them.

    4. Once you're done with all that copy that huuugeee RSA key from services&apis and paste it in C2 in the properties of the iap plugin.

    5. Then you set up the events in C2, how you do this is mostly up to you, obviously your needs are gonna differ from mine... What you do have to keep in mind here is the order of the iap plugin's events. First you add the product ids, then you request the store listing and then you can purchase products.

    So for example in my game I have:

    So what I did there was, I added the products(these names have to be an exact match to what you entered in the google console!!), then I requested the store listing, then a little animation for the button, and then I went to the donation layout. And only then on that layout I have events that include phonegapiap|purchase product "donate1" or purchase donate2, etc.

    Now like I said how you set up your events in entirely up to you. You could have it all in the same layout for example. First you make an event where you add the products and request the store listing, then underneath it you could have an event "phonegapiap|on store listing success" create a bunch of objects, place them on the screen in the right places, etc. you get the idea.

    6. Do you use intelxdk or cocoonio?

  • I'm not sure if I'm the right person to ask .... Nobody plays my games, which means there's nobody who wants to donate, which in turn means that I don't even really know for sure if what I did even works....

    So I wish I could help, but I think you should find someone more appropiate to help you with this.

    Good luck mate, let me know how it turns out.

  • Yeah, the game is pretty much finished PhoenixNightly , 2 or 3 days away from release. The reason why I am not gonna show it here is because I don't want your responses to be influenced by the game guys. I want the description to be judged on it's own merit and that alone.

  • Hello World,

    Here's the description I came up with for my upcoming game Kill The Blocks. I'd love to know what you guys think, is it too cheesy? Does it make you wanna play the game more or less? Any feedback is greatly appreciated.

    Kill The Blocks !!!

    Kill The Blocks is a simple yet challenging action game that puts your reflexes and hand-eye coordonation to the test.

    Spawning ten leves across four difficulty modes full of block killing action see how many stars you can grab and show the Kill The Blocks leaderboards who is boss!

    With beautiful graphics, particle effects and nine awesome tracks Kill The Blocks will take care of all your block smashing needs.

    So what are you waiting for?! Give Kill The Blocks a try today!

    Thank you.

    P.S. The reason why I use "Kill The Blocks" so many times in the description is because I read somewhere that you have to use each word at least 5 times in order for it to appear in search engines.

  • It's still broken Ashley . Sometimes the banner does show(still in the wrong positions) other times I think it stays under the canvas.

    So overlap set to no = still broken, overlap set to yes =still works ok(from what I can tell)

    P.S. Don't forget to update the manual that we don't need to do this part below anymore. I kept getting errors in intelxdk and didn't know why, untill I stoped adding the plugin manually.

    Name: AdMob Plugin

    Plugin ID: com.cranberrygame.phonegap.plugin.ad.admob

    Check the 'Plugin is located in the Apache Cordova Plugins Registry' box

  • Cool. I'll be waiting. ^^

    Thanks mate.

  • Hi AndreasR how's the multiplayer request thingy coming along? Any progress there mate?

  • Yes cbechan , you can use other ad networks providing there is a plugin for them. So search the forums and google, and see what your options are.

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  • Cool, thanks for the capx lunarray . I'll try it your way.

  • That's exactly what I was asking lunarray . Because I don't see how it can be done with events since when choosing the easing I don't get a place where I can type text so I can put some kind of random() expression in. I only get that dropdown list that lets me select just one easing. So how could I ever randomize it with events?

  • > Ok AndreasR , I got another one for you mate, if you think you can handle it.

    > Make one(or more) examples to teach us how to make multiplayer games. For example lets say I wanted to make a game like

    Subscribe to Construct videos now

    that can be played eighter over the internet or over bluetooth.

    > How would I do that?

    >

    Sounds interesting But this will take awhile I guess.

    Cool, thank you. I'll be waiting on the edge of my seat.