Hi AndreasR , i saw you are "Waiting for new suggestions" but i don't know if you are still accepting and forgot editing the post.
I'm doing a RPG game(this one http://kronbits.itch.io/kingdom-of-nerea-dark-ages) and code the dialogs are a bit frustrating/complicated to do all the situations i will need. I saw a template that uses .csv but too complicated for me with a lots of events :S .
I'm doing it with simple events using .xml actually and started a post in the help section with what i need to do and a .capx of what i have done here:
how-do-i-stop-continue-dialogs-when-the-box-is-full-usin-xml_t152438
The idea will be create a plugin/behaviour for RPG dialogs with all the needs included on you can set things like:
Typewritter: Yes|No
On more text: Clear|Newline
etc...
So the idea will be that after providing/load an .xml we only have to set in the event something like:
On colision with OldMan -> xml.StringValue("/en_lang/OldMan_dialog1")
Or maybe if is posible only set "Oldman_dialog1" using a behaviour parameter i don't know <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> .
And all the logic inside the plugin/behaviour with the parameters i said to get the events sheet clean instead all full of things.
Maybe is a bit complicated and not can be free but if you do and put on codecanyon or the scirra store i'm sure me and a lot of people will pay for it without no doubt! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> .