Cherico's Recent Forum Activity

  • Hello!

    First, as always, sorry for my english ;)

    Second, yes, I tried the search option and yes, I found some relevant topics. But the linked .capx files don't work after all the years, so I feel free to create a new topic to ressurrect this request (please have compassion).

    I still use C2 (i know) and I want to create an coop-shooter for two players on one screen. For a darker atmosphere I want to use lights and shadows and an limited view.

    For an singleplayer game the solution is easy, but how do I realize that with two players/lightsources?

    For one player I would use an "Shadow Light" object, that is always (pinned) to the player-position. The walls and other objects use the behavior "ShadowCaster". For an limited view I use an non-transparent black layer with "forced own texture" and an sprite (pinned to player) with blend mode "destination out". I think everybody knows this solution ;)

    But when I want to do this also for player 2, the shadow from player 1 covered up player 2 and vice versa.

    How can I solve this problem?

    Thanks and greetings from Austria :)

  • So, I did it! I get what I want - thanks for your help!

  • Yes, that's also a way - you post a c3p and i open it in the free version :)

  • Okay. I will try. Maybe you can build a simple .capx for me? 😇

  • I found out how to add values to an array and sort them. That's easy ;) But i can "show" this only as text - How can i sort objects (sprites) in order of the sorted array?

    For example: I have the four base-elements Air, Earth, Fire and Water.

    When i combine Earth and Fire - Lava should been created. So i add the value "Lava" to the array and sort them. But how can i create a new object (sprite) with animation "Lava" correctly between the position of Fire and Water?

    And how can i prevent of creating multiple entries of the same value in the array?

    Thanks!

  • Greetings and hello and as always, sorry for my english ;)

    As the headline already said, I want to know how I can sort Objects alphabetical by name or ID or anything else?

    I searched the forum but the most topics are years old and included links to files don't work anymore.

    What do i axactly want to know? Hmm ... I try to build an own "Alchemy" or "Doodle God" game (I'm sure you know, where you select two elements to create something new, like "Lava" & "Air" = "Stone", etc.)

    Everything works fine but all elements have there "fix" position in the element-list, so there are a lot of empty space between the elements until you found everything. So I would like to list the researched elements among each other and when you found a new one, it will placed alphabetical correct between the others ( I hope you understand what I mean), like:

    Earth

    Fire

    Glacer

    Land

    Vuclan

    then you research "Life" and the elements get sorted like

    Earth

    Fire

    Glacier

    Land

    Life

    Vulcan

    Greetings from Austria and thanks for your help!

    Tagged:

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  • drive.google.com/file/d/1W4LewpH-HBmXeGouX8km5_XlB_ih03JA/view

    Something I downloaded from the forums a while ago. I forgot who made it and really couldn't answer questions about it, but I hope this helps.

    Almost everything works fine and I learned a lot - thanks again.

    But how could I "check" if there are possible moves left so i can restart or display a "game over" message?

  • Thanks! That's exactly what I need (I think) ;)

  • Okay, thanks. You have to confirm my access request before i can download the file ;)

  • Hello and first, as always, sorry for my english ;)

    As the title said, I would like to know how to create an Mahjong game?

    There‘s an asset in the store, but only for C3 - I only work with C2.

    What I really want to know is, how do i check if an stone is „available“ , so not enclosed by other stones and can be selected.

    In best case one of you fabulous guys and/or girls have an complete mahjong-game/engine so I can learn from ;)

    Thanks and greetings from Austria

    Tagged:

  • Hello, greetings and first, as always, sorry for my english ;)

    As the headline already said, I would like to know how to create an enemy-AI for top-down-games like shooters etc.?

    I try and try and don't find any solution. I search the forum but found anything that answers my question (maybe I don't see the right answer because of the huge amount of topics).

    Also in the store i can't find anything that would be the right thing for me ...

    How do I create enemies with following features:

    • wait fix/random time when player is not in sight and/or move randomly accross the map/room
    • move along to player when is in sight
    • follow the trail of the player all over the map/rooms for a specific time when line of sight has been lost
    • approaches the player untill the attack range is reached
    • attacking the player when is in attack range
    • maybe flee from the player when HP falls below a specific value (not for all kind of enemies)

    Yes ... I think that should be all i want to know.

    Thanks for your help and greetings from Austria :)

  • Thanks, but the first link is not what I'm looking for (if it even exist for C2 what I'm looking).

    The standard-particles in C2 don't have "visual" directions - the particles can move in different directions, but the sprite has always the same orientation (I hope you understand what I mean).

    But I think it's not possible to create that effect I'm looking for.

    Thanks for help.