Cherico's Recent Forum Activity

  • Ok, i get it - thank you very very very much!!!

    The community and the people here are so great!!!

    But now i have another problem :(

    The distance is (in our case) 128px - but how do i realize it when i have diffent towers with different ranges?

    So tower1 have 128px, tower2 196px, tower3 256px,...

    And when i upgrade an tower his range also increases...

  • And whats with the instance variables? Have i also change it to family-variables?

  • Thanks - works fine!

    But is it possible, that it also works with "familys", so i don't have to create a lot of events for each kind of tower and enemy?

  • Hello and sorry about my english!

    I try to make an TowerDefense Game - yes, i know it's hard and Pong would be easier *hehe*

    I make a lot of things for these game what works fine for me (buying diffent types of towers, upgrading towers, sell towers, path-finding for enemys,...), but there's one thing i'm not able to accomplish:

    AIM ENEMYS!

    HERE you can see a test (HTML5) and HERE you can download the .capx file

    (includes only the most necessary objects)

    My problem/question: why does the tower loose the target to the enemy he already shot, BEFORE the distance is more then (in this example) 128px?

    I already tried out the turrets-addon, but i also don't get fixed it... :(

    Thanks very much!

  • Hello and sorry about my english ;)

    I played a bit with BumpMapping effects and i noted, that the Y-Axis of the "Light" is wrong... I don't know how i could explain better but when you look closely to the effect, you can see, that the reflection of the light is opposite where it have to been normally...

    I've make a quick "demo" so i hope you see what i want to explain ;)

    (and also in the "Rain Demo" of the "Ghost Shooter" is it so)

    DEMO BUMP MAPPING

  • Thanks!

  • Okay, i played a little bit with your example and created THIS.

    I tried to make an obstacle, where player can't shot trough - but... take a look...

    I think it's not enough to "destroy" lightning, when it collides with obstacle ;)

  • OMG! Thats really impressive and great and exactly what i'm looking for!

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  • I found THIS thread for Construct Classic, but i can't open the files, when i download Constuct Classic...

    Would be great if anyone can explain me, how to create lightnings like this (or very very similar)...

  • OH! YES! GREAT! THANKS!

  • Don't know what to do with Canvas-Plugin... I tried a bit, but don't know what to do...

    I'm sorry...

    Dou you even understand, what i mean with "lightning/bolt"?

  • Years ago i created this effect with ***, but now, today, i don't know how i does it exactly...

    It was anything like: mouse-clicks - create bolt (graphic with 16x1px and action-points on the right and left side) - set direction to mouse +/- random - and always when bolt is in game-area - create another bolt at the end of the bolt before - set direction to old Bolt +/- random - like an chain-reaction - and when animation is over - destroy bolt.

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Cherico

Member since 27 Dec, 2012

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