Cherico's Recent Forum Activity

  • Hello and first, sorry for my english - i hope you understand what i want to know ;)

    My question is:

    How do I control through the userinterface (inventory, stats, menu, etc) with gamepad?

    So how can i realize it, that there's an "selection-sprite" and on d-pad this "selection" jumps to the next object, previous, left, right, etc.

    Like any controls in JPRGs as Final Fantasy etc.

    I use C2 but i think, there will not be a big different to C3 to get a solution ;)

    Thanks and greetings from Austria :)

  • Hello and first, sorry for my english - i hope you understand what i want to know ;)

    My question is:

    How do I control through the userinterface (inventory, stats, menu, etc) with gamepad?

    So how can i realize it, that there's an "selection-sprite" and on d-pad this "selection" jumps to the next object, previous, left, right, etc.

    Like any controls in JPRGs as Final Fantasy etc.

    Thanks and greetings from Austria :)

  • Player is overlapping Enemy

    -> distance(Player.X,Player.Y,Ememy.X,Enemy.Y) is less then 2 (Pixel or any other value you want) = Action

  • Hello and first, sorry for my english (i hope you understand) ;)

    How do i „scroll“ an tiled background in 360 dagrees?

    I know how to scroll with „set image offset“ on X and/or Y axis but how do i make it to scroll smooth in 360 like in an top down game?

    Thanks and greetings from Austria :)

  • Greetings, hello and sorry that I reanimate that old Topic ;)

    How do I add bullets to the stock like I (my character) picked up some ammo?

    Clip size:10

    Bullets in Clip: 10

    Bullets in Stock: 10

    Stick Size: -1

    With this configuration my character can shoot 10 times, then he have to reload and can shoot 10 times again - thats all and thats fine ;)

    When i "pick up" an ammo and use "add 10 bullets to clip" my character can shoot again 10 times. Thats fine. But when i pick up more ammo-objects then one, 10 bullets will add to the clip, all other generate a negative number for the Bullets in Stock.

    Example: i have no ammo, pick up one ammo-object (add 10 bullets to clip), shoot 5 times (5 left in clip), pick another ammo-object the bullets in the clip changed to 10 but the bullets in the stock changed to -5. When i pick next ammo-object the bullets in stock changed to -15.

    What do i do wrong?

    Greetings from Austria and sorry for my english ;)

  • I will try to use arrays :P

  • That's fantastic! Thank you!

  • I dare not ask, but can you provide a .capx?!?

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  • (I'm not at my computer at the moment)

    Thanks for your help!

    Does this also work with phrases or more then one word in one line?

    And does this also work with SpriteFont or only "normal" Text-Object?

    Thanks again! :)

  • Greetings!

    I love wheel of fortune-games and i want to try making a own version, but i don't know how to realize the word-searching itself ;)

    I know i have to use arrays, but i'm a noob with arrays :P

    So, i'm Looking for a simple (or easy to understand) way to make the word-search-function. I already searched the forum but i only found very old threads with non-working links to .capx-files.

    I hope someone can help me :)

    Thanks and greetings from Austria <3

  • The .zip is still down ...

  • Thats sooooo awesome!!!

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Cherico

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