Cherico's Recent Forum Activity

  • Tail - Trail?! I think/hope we mean the same (as I said, sorry for my english).

    How can a particle object in C2 (!!) make this effect?

  • Hello and first, as always, sorry for my english ;)

    On the main page from the website, there are a lot of nice sections, where you get horny of C3, like "Make Games with Construct 3", "Game Changing Visual Scripting", "Add Javascript", etc. When you constinue scrolling down, you came to the section "Ready to get going?" with this great looking goose-game.

    My question is, how do i make those (white, in the video) sparkles, wich have an tail? An longer tail, when the sparkles move faster and a shorter when they're moving slower respectively the tail changes its size depending on the movement-speed of the sparkles?

    I know the game in the video is created with C3 but can i realize that in C2 and how?

    Tagged:

  • DinoSystem a survival/ecosystem simulation many years in the making, currently porting from C2 to C3!

    I'm very happy that this project is still being worked on - it's the most awaited construct-game for me ❤️

  • > You are right this is missing and also from the store. Hmm kinda inspiring me to have a go and make a template available in the store.

    Humble reminder that I've created a dedicated plugin for this a while back: https://www.construct.net/en/game-assets/addons/inventory-aid-960

    Oh, sorry that i don‘t see your creation in the store and missed it. I will test it the next days :)

  • Thanks again - it's exactly what i want/need :)

  • Thanks alot! I will try it when I‘m at home after work … :)

  • Greetings and hello!

    As the headline already said, how do I create an DIABLO styled inventory?

    I know how to realize an intentory system and there are a lot of tutorials out there, but all of these tutorials use the same size for all objects - no difference between an potion or armor or weapon.

    In DIABLO there are different object-sizes like potions (1x1), helmets (2x2), weapons (1x3, 2x4), etc.

    How do I create an inventory system to manage differnt sized objects?

    Thanks and greetings from Austia :)

    Tagged:

  • Hello and first as always, sorry for my english :)

    I‘m not at home at the moment (i‘m at work now) so i can‘t look by myself, but the question burns in my head so i have to ask here now :D

    Is it possible to change the tone of an audio file in Construct 2, to make the sound „higher“ or „lower“ like with an equalizer? I hope you know what i mean ;)

    Thanks and greetings from Ausria!

    Tagged:

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  • Thanks! Works great :)

  • Hello guys and girls and first (as always), sorry for my english - i hope you understand my issue and question ;)

    My question is: How do i get the right X and Y coordinate from touch input on an layer with parallax 0,0?

    I want to use touch-control with on-screen analog-stick and buttons (I think you know what i mean) and when i use a non-scrollable playfield it works perfect to get the right X and Y coordinates from touch input (use TouchAbsoluteX & Y) to set the direction and position of the "stick" to the right touch-position and -direction, but when i use a big and scrollable playfield it does not work correct - in Construct2, but the same code works in Construct3 perfect!

    I hope you know what i mean and greetings from Austria :)

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  • Looks nice. Thanks!

    But how can i navigate to a complete menu where are on one side is the inventory, on the othder side is a character-sheet, on the bottom is a toolbar, etc.

  • Are there any examples or tutorials about instances?

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Cherico

Member since 27 Dec, 2012

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