Cherico's Recent Forum Activity

  • Or you use the Persistent-Behavior as ikke2902 said. That works also perfect and you don't have to set/change any variables.

  • The Game, Graphics and Artworks are really looking great, but your goal is £40.000? Seriously?

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  • You can also use the bullet-behavior for the pieces (needs less ressources then gravity and is easier to handle, i think *g*).

    Edit: Hmm... Attaching a file does not work at the moment... Use THIS LINK to download the .capx

  • Your global variable with 600 is that what i mean with "you need a time"

    When your variable is 0 (and resetting) is what i mean with "say when it's night or day"

  • What exactly you don't understand?

    You need the Time - a counter, a global value - that shows you, whats the time.

    Then you have to say, that when it's between 6am and 6pm it's day, between 6pm and 6am it's night.

    For day - or better say for the night you can use layout-effects or an dark, semitransparent layer, that will shown, when it's night.

    Thats the idea of day and night circle!

    But it would be interesting, how you did it now?

  • First, you need the "Time" (Counter, Value, Sprite with animation, whatever you want).

    Then you need a method, to "show" that's night. You can make this with Layout-Effects or a dark layer with changing opacity.

    At last you have to say, when it's night (Counter have a special value) - show Night-Layer/special Layout-Effect.

    When it's day (...) hide Night-Layer/special Layout-Effect.

    Thats the simple answer

  • Simple example:

    On Trigger (key pressed, mouse klick, whatever)

    + repeat X times (how many particles you want to have)

    = Create (Particle) on Layer(what you want) at X: random(LayoutWidth), Y: random(LayoutHeight)

    (So the particles will be created anywhere on the screen. But you can create them where you want)

    The Particles have Bullet-Movement with Speed:0, Acceleration: 500, Set Angle: No.

    For each (Particle):

    = Set Bullet Angle of Motion to angle(Self.X, Self.Y, Player.X, Player.Y)

    (so the Particles always follow the "Player-Object")

    When (Particles) overlaps (Player)

    = (Particles) destroy

    Sorry for my english

  • Update your version of C2!

    R200 is the latest stable release and you can also use it as free-version (some limitations).

  • Something like that:

  • Great game-idea!!!

    Need a little bit design-change (start-screen, game, highscores, etc.) and you can publish it for mobile devices (of course with another control *g*).

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Cherico

Member since 27 Dec, 2012

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