Lunatrap's Forum Posts

  • kajuto84

    well its hard to know whats cousin g the problem, have you tired opening a back up?? open all your back ups, and see if you can open at least one.

    im sorry im not of help, maybe someone else here can help, be patient

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  • zenox98

    Thanks, but the problem is exactly with something that is art made by us, and its impossible to simplifie the .capx, since the code for this would be at least 300 events. and i cant make place holder of this, its a spriter swordsman with very complicated animation.

    i will contact lucid too, but first i wanted to see if ashley could help me.

    thanks a lot for your suggestions

  • lucid

    Hi Ashley, i would like to ask you to please give me some way to contacting you about a problem i have with construct 2 and the SCML plugin(bug) , but since you dont have the PMs activated i needed to open a thread to ask you.

    my game has quite some art in it, hence the reason i just cant post my .capx here, so i need to contact you, please.

    this is a bug that i have spent 2 weeeks triying to solve, and i cant pin point what exactly i acusing it, but i do know to replicate it and i can give you expecific instructions about what part of my game is causing it. (is not a global bug, its about an enemy that behaves weird made with spriter)

    please, i request thech support from you, only of desperation becuase like i said we have spent 2 weeks triying to solve this problem , we have tried everything, even remaking the enemy 2 times in spriter. and nothing. please contact me, we are losing too much time on this and we have a deadline of 4 months to realease a demo. we love the support of spriter on c2 and we want to reccomend the use of c2 and spriter, but as of now, if we cant get this fixed, will have no other chioce but to just use the normal sprite plugin (wich has less features)

    Please, contact us. -Luna

  • very useful thanks!

  • here are 2 videos of running the examples, i dotn get jerkiness like the one on eli0s video (the initial jerkiness its becuase the starting of Fraps)

    https://www.dropbox.com/s/q89x7ifq99829 ... 8.mp4?dl=0

    https://www.dropbox.com/s/61s1iu9nkg9hr ... 3.mp4?dl=0

    BUT! i do on my game, wich is quite advanced now, from time to time it will skip a frame and it will lagspike, but this looks too random for me to pin point what is causing it.

  • i runned the exmaple, and no jerkiness reported here, but i have notice it from time to time.

  • Ashley

    ok thanks a lot for clarifiying my doubts

  • Aphrodite, so its neccesary? oh well

  • why when i run my game it creates 3 instances of Node-Webkit??

    and why one of those takes so much CPU?? :/

    By the way, my game takes 0.5% of cpu accroding to C2 expressions "cpu usage"

    what the heck is the other 2?

  • Katala

    nimos100

    thanks... but i need perfect collision... i was forced to apply the effect and micromanage all the parts individually, thanks for all your repplies >(

  • elisamuelps

    im glad i was able to help n.n

    please... make a great game, it looks very interesting n.n

  • LittleStain

    "Doesn't the system pick all event work for families?"

    no it will just pick ALL the enemies

    "Or just giving the family the effect instead of it's members?"

    thats the problem, if i give the effect to the family, it works, but when i want to activate the effects on collision with my player... only the parts on collision will trun on the effect... i want that on collision all the parts of my enemy will turn on/off the effect..

  • imczx

    sorry, its hard to understand you... can you be more clear??

  • DuckfaceNinja

    good poinht becuase many times i have spent scratching my head when i ghet stuck with something and now it turns out it was becuase of this... this should be in the manual

  • Tekniko i want to affect all the parts... but what i meant to say int the las post... is that if i can manage the effect to 1 instace (lets say you have a SCML file and you want to pin it to other sprite, and you dont need to set the position of all the parts, just the SCML and they will be picked to be on that position) then i will need to give and turn off/on the effect on every single part.

    soryy if i dotn make sense...

    this is very hard for me to explain on words