why when i run my game it creates 3 instances of Node-Webkit??
and why one of those takes so much CPU?? :/
By the way, my game takes 0.5% of cpu accroding to C2 expressions "cpu usage"
what the heck is the other 2?
Like 20 different testers / early access peeps have hit me up about this too and I have no idea how to answer them. I just tell them it's normal. Interested in this too.
Apparently Chrome is a multi-process browser so this is normal. I dunno why, or if it matters
Develop games in your browser. Powerful, performant & highly capable.
http://www.google.com/googlebooks/chrome/small_00.html
Pages 3 and 4 I think can help a little in understanding that.
Tl;dr : each rendering engine, each tab, each "insert name here" have its own process, so if one crashes, the others stays up, and also they are sandboxed for a better security (at least in chrome)
Aphrodite, so its neccesary? oh well
Yes, it's normal, because Chromium is a multi-process browser. Google Chrome does the same thing. I think those will be a content process, a UI process, and a GPU process.
Ashley
ok thanks a lot for clarifiying my doubts