I agree that it it doesn't look like the end of the world, but it does detract from an otherwise glossy performance. A quick visit to various html5 gaming sites and I cannot find any examples of other games that exhibit this sort of stuttering problem...
What I found interesting in trying to set up that little example is that the jitter didn't seem to get any worse even if I went mad and created dozens of extra sprites - so there was little difference when I had 500 dynamic objects bouncing around or 50.
What I find frustrating is that when there's a ludicrous amount going on, the player is less likely to notice any jitter because they will be focussed on other movements, but when there are just a handful of sprites on screen, any jitter to the scrolling background (ie the player's movement when scrolled to) really stands out.