eli0s's Forum Posts

  • eli0s i am having a problem , i tried your events , but it is not working , it is not dragging ? why ?

    nikkdj, I'm sorry, this is a very old example and, to be honest, I don't think it's the right approach for this kind of game. Grid based movement should probably be made with arrays, or an other system that stores the position of each block and allows movement according to the vacancy/state of each cell in the grid.

    I don't really use Construct any more so I can't be very helpful. However, If you post your capx file here, perhaps me or someone more clever can tell you why the blocks are not dragging.

    I've wondered about all of this too. It seems pretty backwards. Subscriptions kind of kill off most hobbyists. In the end I just decided they've shifted markets and are going for the educational dollar, not the developer dollar. Unless the new runtime is a lot farther along than they've announced. In which case waiting to release anything may have been better instead of a half-measure that breaks everything, and then will break everything again when it's updated at some unknown future date, so that's probably not it. It certainly makes any kind of long-term development plans by users unrealistic.

    ¯\_(?)_/¯

    You are putting it in words very clearly. The multiple platforms and devices goal does look like it's being targeted towards an audience with tablets and chromebooks, not beefy machines or a workflow that will utilize a more production ready environment. Since special deals could be made with educational institutions, the subscription might even be a plus under these circumstances.

    To me, it looks like the announcement and early release of C2.3 in it's current, transitional phase, might have been due to pressure from competitor software (Fusion 3 perhaps). Perhaps Scirra wanted to have the heads up in sales and deals, before other products hit the market. This makes me think that by the end of the year, around the time Fusion 3 will be available, C2.3 will be as stable as C2, with some more features. Perhaps the new run-time will follow soon after, or there will be a solid ETA by then... Perhaps.

    However, as you already said, this is bad for hobbyist, and for the pros, this technology shift is unstable ground to invest time and money. Let's wait and see, only time will tell I guess...

    For a licence holder of C2, the first year is half price. I think it is a very good deal knowing that the first year will be a kind of extended test phase.

    Like me, just give it a try. I believe C3 will be a great game development tool.

    Yes, I understand that, but why? Why tell your user base that had all those expectations about a new program "here is C2.3, rent it for an undetermined amount of time (the first year is only 50$), and eventually a desktop version (that will be able to save your files to disk) will come up, along with a brand new run-time, which in turn will probably bring new, exiting things to C3 (yet sometime later)!".

    Why not announce C3 and start sales when the new run-time is ready, and spare the users the wait and see (while renting), I just can't understand this approach...

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    I probably should have mentioned I was talking about an overall "you", not you personally. The "learn to program" part, however, still applies. There's always Fusion3 if you don't want to learn though.

    I have my eyes on Fusion's 3 development blog and I am anxious too see if it will fill the gap between C2 and C3... However, F3 doesn't have an ETA yet and F2.5 doesn't hold a candle to C2's ease of use. I hope that F3 will be a good program!

    I don't mean to be a negative Nancy all the time, but "wait for c3 runtime" on all the most voted features on the new requests platform doesn't make me feel great.

    I didn't knew about this request platform, this is what I am talking about, waiting for run-time update (while renting the current 2.3 run-time) isn't a good marketing policy in my poor mind... This and the aforementioned desktop version feel like afterthoughts, just to please potentially unhappy C2 users. I am sure they had in mind to make C3 feature rich eventually, but the secession of events leading to C3's new run-time plans reveal were somewhat problematic.

    And my God! Am I the only one that thinks that a TIMELINE should be on the top of the to-do list!!!???

    C3 isn't what anyone was hoping for. But it is what it is. Embrace it, or leave it. It's pretty much that simple. If you're not a pro who makes a living off this thing, why bother? Serious question. For all those who keep regurgitating the same points over and over: learn how to program, use a serious development tool, and make games. Or move to an engine that supports your workflow and ethics. There are plenty to choose from. I've made the move from Unity to Godot now. C3 is good for what it is.. a web engine for browser games.

    Nothing in life can be deduced into a black or white choice in practice. However, since this isn't a rhetorical debate and the title of this topic is quite straight forward, I just expressed my thoughts around a specific subject.

    I can't grasp the benefit from a user's stand point when renting a not yet released product (aka C2.3) and how someone can schedule his or hers projects based on a vague development road-map (C3.0)...

    For all I know, Construct isn't being marketed as a "serious development tool" like you say, so even me (with my small experience and what little time and hopes I have invested in it) have to argue about the direction Scirra is taking as all, be it hobbyists like me, or professionals like you. I agree that there are many hats to choose from nowadays and nobody is holding anyone from picking an other software, my regret is that I like Construct, I've learned to use it for small demos and silly stuff that I make for my self, and now I feel like I'm somewhat evicted for no real reason...

    Also, we don't really know yet what C3 will be, it's too early to tell if it will be only good for web games, I think that in the long run it wont, it will be quite capable, but how long that will be...? Unknown.

    You, having made the move to other software, are lucky my friend. Me, not having the time or the mental capacity to do so, well... I nag and argue a bit...

    As an end user, I fail to understand the logic behind the subscription (rental) model right now. The product (C3), is clearly unfinished and at the time of the sales it will be more or less the same as C2 (C2.3 as it has been stated).

    After that, at some point vaguely in the future, a new runtime rewrite will bring all that C3 is meant to be. Meanwhile, the customers will rent a product that will undoubtedly have many shortcomings (as all new software have), and will be like beta-testing a full product while waiting for the rewrite to complete.

    The product as it is in the browser doesn't feel quite right yet, and in its current beta state is crashing a lot into my machine. I remember after buying C2 back at 2013, there was a bug that when pressing alt and/or ctrl in the layout (to zoom with the mouse wheel) the program crashed without a reason. And at that time, autosave wasn't implemented yet. It looks like a new cycle of similar problems is to be expected, this time at the price of an annual rental fee.

    Also, the promise for a desktop version or support for browsers other than Chrome, is yet to receive a clear date. This is again something that doesn't appeal to me as a consumer and I fail to grasp its marketing value.

    All those things said, I'm not the best example of a developer, I'm just a hobbyist that used C2 to make a graduate project for my university degree. But as a hobbyist, I can't justify renting C3 yet, nor for the undetermined future that it will take to be something more that C2, not before adding features and workflows that are clearly missing and after it has proved that is a reliable tool to rent.

    I wonder though, is this vague development road-map attractive for the professionals here? How can you plan your next project not knowing when and if the tool will carry its weight and what the technology will bring in the future? I've always felt like Construct was the tool for the days to come, not for the present, and this feeling is more evident nowadays, with the introduction of C2.3 (not C3 yet...)

    Sorry if I sound pessimistic, C3 clearly wasn't what I was expecting or hopping for, however, I am impressed with what Ashley and the team have managed to make so far, and I am just looking for an excuse (it will have to be a damn good one) to motivate me again and jump on-board, even for fooling around, making silly stuff with style!

  • Yaottabyte , Thank you so much!!! This is how the default anchor behavior should behave! This is actually very useful when dynamically applying positions based on layout/screen widths/heights!!!

    Thank you again for the behavior and the update!

  • Yaottabyte , no worries, I'm glad you are back, I hope you're well and fully recovered!!!

    I thank you in advance for your time and effort!

  • +1

    Dear linkman2004 , please support all those in need for your great plugin!

    Thank you in advance for your contribution!!!

  • This looks great! Thank you!

    Is it possible to add actions to change the offsets with events? This could be really helpful!

    Thanks again!

  • ...We could similarly end up working to maintain customers who last paid years ago, and it's doubly painful if they're doing things like using the app build service heavily which has on-going running costs.

    Then, make the build service and anything cloud based that costs you an optional paid service for the end user. For everyone else is redundant to rent the software just to be able to fiddle with their projects, especially if they don't get much revenue out of it.

  • Burvey , Thanks! I'd like to play your game when you make it

    Irbis , I agree, it's just too complicated and doesn't show within the editor's environment...

    99Instances2Go , First of all, thank you! Also, I agree that with few elements it's manageable and if you set it up right, it works. But on the other hand, Placing things within the editor from the camera's point of view, is very liberating and creative. Not having to guess or make loops with events just to achieve something nice. Having both worlds is the best!

    glerikud , Thanks!

    For anyone interested, the capx is already avalable in this topic, just make sure you get the extra plugins otherwise the capx wont open.

  • The problem is simple to solve: Do Not Use parallax X/Y 2 create depth. It just does not even work that way in the real world.

    Therefor, it is inessential to ask for something like a "...Parallax Origin point...", because it will not solve your problems.

    This is real depth:

    https://www.dropbox.com/s/kvcg1oyidjlp8 ... .capx?dl=0

    (sorry to bump a bumped old topic)

    Since the time of posting this original topic, I had this example made that uses the same scaling trick for pseudo 3d depth (hold the mouse button to shoot and move the plane).

    However, I think this is a very troublesome approach, the setup doesn't reflect on the editor and it uses a ton of sprites... It's nice but it's a taxing (both CPU and workload wise) workaround...

  • LeuNoeleeste , have a look at this post this topic.

    Great stuff there!

  • Wow! This looks amazing! Never expected to see this kind of lighting in C2! I really love how the grenade explosions light the scene!!!

    No performance issues here, but my desktop doesn't have that low of a specs...

    This part of the forum is a bit obscured, I believe this topic needs more attention!

    Keep up the good work!