Well, yesterday my artist gave to me some animations to put in on my game. With my team we usually do traditional animation methods, and our final goal is to keep the animations clear and smooth as posible, I was using the platform Behavior to do the basic movement for the player, but after trying to make this movement I've got stuck:
1) The player has a turn animation when you press the opossite key (example: The player it's facing Right and I press Left Key)
2) The platform Behavior doesn't have any command for this type of animation and working with "key is down" doesn't work when i want the player proced to do two animations AKA the "turn and walk animation"
3) When the player makes the "Turn animation" i want to make the movement exactly like this example gif:
4)Here is my conflictive event sheet:
Thanks in advance if anyone can help me with this.