Hello, sorry for necroposting this, but I'm also interested on the solutions posted here to make up for the lack of collision filtering option on solid objects on multiplayer objects, on my case I have a multiplayer shooter game with a Z index position, similar to a isometric projection.
Before I've read this post I had the same problem with the collisions, the solid object behavior and the peer-host player collision filtering.
Here is a Screenshoot ingame of how the game plays and the player makes the movement of the Z axis Value.
[attachment=2:343ibqtr][/attachment:343ibqtr]
Basically I did a temporary solution to my problem with invisible Collision Masks and Events, something like this:
[attachment=0:343ibqtr][/attachment:343ibqtr]
Then, the player shifted between the Z Axis Index pressing up and down keys, using instance variables was easy...
But there was a involved problem when let's say player 1 is walking on the stairs (Example-2) , and player 2 is on the same place but on a different Z Axis Position, this resulted on player 1 falling trough the stairs because the collisions are being disabled.
[attachment=1:343ibqtr][/attachment:343ibqtr]
So I was looking to a solution, to this Solid Behavior Being Global, and I've ended up here.
I wanted to check out the tankwars approach but the Dropbox link is dead can someone please reupload it again?
I have another idea to make for this solution, but I need the link.