Hey, thanks I've checked up and it's a bug on r185 Beta, I'm not using asm.js to make the physics simulation. Only Box2d, also none of my collision points are wrong, I've put all on bounding box and the error it's fixed, but since I'm using more than 8 collision points I stopped using asm.js... Well when I Change on the project properties the physics engine It seems that it doesn't change at all, so the engine is using asm.js even if on the project properties bar I change the value to "box2d".