JLH1964's Forum Posts

  • Really? Ultimate does not trump the 'Free' Edition?

    I will install the free edition and report back. Thank you for the feedback.

  • I'm running Windows 8.1 (Pro) and the latest C2 Beta (r187) and I see this error too. In Visual Studio 2013 Ultimate (latest), i was presented with this error on launching the .sln file. In VS, the 'Shared' project has an asterisk next to it with the warning 'This project is incompatible with this current edition of Visual Studio'.

    When I launch the Desktop or Phone project's emulator, the emulator freezes at the C2 loading icon and in VS it reports that it cannot find the project images. C2 exports the project images to an incorrect depth of the project tree. This bug has been there for quite a few C2 betas.

    Thanks.

  • Fixed it.

    For anyone else with this issue; turn off WebGL in the project and also I set my ads to show AFTER the layout loaded .

    Working great now.

  • Hello all,

    i have written a very basic iPhone app that includes an image and sounds that play on clicking the image. It runs fine in C2 and so I exported it as an 'Ejecta' project. Per the tutorial, I then opened the app in XCode on my Mac. it also runs fine in the XCodes emulator(s).

    However, when i create an 'ipa' and install it to my iPhone 4s using iTunes, the app installs but all I see on the iPhone is a black screen with iAds running at the bottom. The ads are expected but not the back screen.

    Any ideas much appreciated.

    Thanks!

  • Looks like Mr. Cranberry has updated his tutorial with new admob plugin settings. Still not working for me though.

    [attachment=0:1qw3wzqw][/attachment:1qw3wzqw]

  • Me too - if you take the plugin out, it builds fine. So it is most definitely a plugin issue. BTW - it was not working for me pre and post updating the XDK version. i think its an 'availability' issue of grabbing the plugin form the web (missing asset).

  • Thanks for the reply. I'm using the latest version but upgraded only recently when i hit this issue. I'm thinking its a 'get plugin from the web issue'.

  • Hi all,

    I've been trying all day to build my Crosswalk Android app in XDK WITH the Admo plugin - it fails everytime with the message:

    "An error occurred while building the application. Verify your build assets are correct and try again."

    If I remove the Admob plugin the build works just fine. I know all my Admob settings are correct and this happens on previously successful apps too. The builds fail but if I remove the plugin, the build is fine.

    Any ideas?

    Thanks all.

  • THANKS!!!!

  • Hello all,

    Is it possible to change the size of a particle on a button click? For example, i would like to replace the particle size below from 150 to 250 on a button click.

    Any ideas?

    Thanks so much.

    [attachment=0:1ybn05ax][/attachment:1ybn05ax]

  • Hi Minions,

    I have the same issue. I believe its because the app is a HTML5 app and so the XDK process actually bundles your app with a Chrome Browser environment.

    I have also thought of just building as 'Android' but its not clear to me how many devices would have issues with speed or running with this type of build.

    Bluestacks (Android Emulator) has the same issue as Genymotion - C2 projects either stick at the black intro screen or wont run at all.

    Be great if these issues could be discussed deeper.

  • Hello,

    I am asking for some help to see why my list drop box works great in my capx tests, but not correctly on my phone.

    This is what I have had happen and cannot figure out what I’m doing wrong.

    On the phone apk, when I run it, if I choose a list selection, the selection won’t change until I choose that list again. It works great inside construct and in XDK, but not actually on my phone.

    Please show me what I am missing or doing wrong.

    Thank you.

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  • Yea I know.. kind of tedious. You could simulate ads yourself in C2 I guess To organise your UI around them or whatever. Maybe a plugin.

    My issue is that I usually forget to turn off 'Test' ads or use incorrect credentials in the plugin. Then I have to start the whole export/build process all over again. It'd be ideal if ads worked in XDK - I wonder why they don't. I'm assuming its because the 'plugin' is added at build time. Too bad we cant do a pre-build or something.

  • You don't have to publish it, just build in the XDK then install the APK directly.

    I understand that but my point was that by the time you get to actually testing/viewing the ads, you have taken all the build steps and have a package that is ready to publish.

  • so? how do i preview my app ads before building it?

    I'm not sure you can. I tried using 'BlueStacks' that allows you to run an APK on the desktop but most C2 generated APKs wont run in BlueStacks for some reason so that's pretty much useless.

    It really is a time-waster as you have to basically publish your app just to see if ads are running OK.

    Does anyone have a solution?