JLH1964's Forum Posts

  • Thanks much

  • A little off topic but I cant get an answer anyplace:

    How are you integrating interstitial ads in an iOS app? I can use iAds for banners in my iOS apps but cant for the life of me see how i can use interstitials.

    I assume your using AdMob in your C2 build but then do you use XDK or some other scenario? What type do you export from C2?

    How do you integrate the Admob plugin for iOS?

    Thanks - sorry for the questions but i dont think there are many of us using Ads in our C2 apps so info is scarce..

  • Hello,

    I'm totally confused on how to add full-page ads to an iOS app. Some say use SDK, some say use PhoneGap, some say use Coccoon. Then there is the confusion on what plugin I should use.

    Can somebody please point me to a tutorial or provide basic steps on how to do this? I have an iAd account and an Admob account.

    Again, its full-page ads i want to integrate.

    Thank you.

  • Your stats are terrible. Using trickery or not, with 17,000 ads served your income should be way more than youre getting. I run a simple banner add (iAd) on a relatively unsuccessful iPhone app, and that generates $1 per day. It gets nowhere near 17,000 impressions per day.

    Something is not right - perhaps youre are requesting ads but not showing them?

  • Hello,

    Im a little bewildered too by the C2-Admob partnership. I have made apps in C2 using the Admob interstitial plugin and it generates way, way, less than a similar app written in Java (Android) and coding in the Admob key reference.

    There seems to be a definite pattern between impressions reported and low revenue using C2.

    Below is a daily report for some of my apps. The highlighted, yellow, app is the only C2 app, all the rest were created using java/Eclipse.

    Its as if the impression is fetched but never displayed. The ads do show so Im not sure why this pattern exists in all my C2 apps.

    Just throwing in my 2c.

    PS - If you're using banner ads, its historically very low when compared to interstitial. But 5c is way too low.

    [attachment=0:3lfxyh07][/attachment:3lfxyh07]

  • Hello all,

    I would like to export for iOS (iPhone, iPad) and use Admob for full-page ads (interstitial) in my app. I cant find a tutorial or a thread that describes how to do this. Can somebody please advise?

    I have successfully published a number of C2 -> iOS apps using iADs but only iAD banner ads are supported. Therefore, I would like to use AdMob to run full-page ads in my new iOS project.

    Can anybody help?

    Thanks so much.

  • Thank you, the "choose" option worked exactly how I want it to. Thank you!

  • Hello all,

    Is there a way to randomly change the background color on my game? For example; Every 10 seconds, the background color of my game changes to one of six colors.

    I know how to randomize a sound using 'choose' but cant see how to randomize a layers background color.

    Thanks in advance.

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  • My take on it is to make the 'dumb' apps first and place them on the market. This will get you hooked. I made my dumb apps using Java /Eclipse and made 'OK' money - approx $25 per day / 7 days per week. However, I reached a certain level of skill-set and to jump to the next technological level would mean a lot of work and time studying java. That's when a workmate sent me the link to read about Construct 2. At first I was hesitant as the price was expensive when compared to the free Eclipse IDE. What finally sold me was the integration of AdMob.

    I can now move my apps to the next level and add fun and features to them that would take weeks to code in java. Yes, C2 is clunky in areas (such as the android/crosswalk scenario) but I have already earned my license fee back in C2 apps on the market.

    However, $ to be made doesn't really rely on the tool, but more the uniqueness of the idea.

    Good luck.

  • Hello all,

    Does anybody know if C2 or the iAd plug-in will ever support full page ads in iOS ? Presently, I'm using the Ejecta/iAd plugin to run banner ads but the revenue on banners is dismal. I've had over 1000 downloads of my iOS app but revenue is less that $4.

    Any thoughts or feedback on the possibility? I don't want to use the AdMob plug-in because I'm not comfortable having ALL my apps serviced by Admob. Google (Admob) is infamous for suspending developer accounts for no good reason.

    Thanks much.

  • Thank you all so much. The file kindly supplied by 'thegodo' is exactly what Im looking for.

    THANKS TO ALL.

  • I know its too late now but for future reference, I always work out of my Google Drive folder on a capx. Then its always backed up.

    Good luck.

  • Hello all,

    Any ideas on how I would make an object (a steering wheel) move like a metronome on touch? In other words, if a user touches the image of the steering wheel, it moves back and forth for a short time.

    Thanks!

  • Hello all,

    Am I missing where its possible to use iAds Full-Screen Advertisements using Ejecta or is that feature not available ?

    We can use interstitial on Admob so will we ever be able to use this similar feature on iAds?

    I recently listed an app on iTunes and though it generates hundreds of ad requests per day, they are all banner ad requests and so very low income. With past experiences with Admob, banners generate far less income than interstitial (full-screen) ads.

    Thanks so much.

  • It's because your version of VS lacks the support of Universal Windows app.

    You are correct Sir! I installed the Express version and it compiles fine.

    Thanks again.