JLH1964's Forum Posts

  • Hello,

    I dabble writing ad-supported apps for Google Play and do make limited amounts of revenue. I average around $25 per day that is income generated from AdMob adverts running in my 'free' apps. My very-basic apps are written in eclipse and though I can throw together a simple app and drop an interstitial ad in there, I want to move to the next level and create an app with some kind of longevity (multiplayer, levels etc). C2 appears to offer a simplified way of doing that.

    After looking around the forums and using the demo I 'think' I'm ready to buy the C2 + Sprites bundle. However, though I see a lot of passion for C2, is anybody actually making money with C2, and if so, how much per day?

    I have also read of issues with lagging when creating an android APK - any tips?

    Thanks all.

  • Hello,

    I set the dogs 'Behavior - Initial State - Enabled' as I just want the dog to move randomly on app launch.

    Thanks

  • Hello all,

    I have a sprite of a dog that when it collides with other sprites 'bounces' off of them at an angle. I have the bounce working but noticed the dog may bounce off an object and be in the upside-down position on its new trajectory.

    Any ideas how to keep a spirte 'upright' when it bounce off an object?

    Thanks.

  • Thank you Cipriux - I will take a look.

  • Im late to the party but this is because Admob (Google) now, since August 1st, requires "minSdkVersion = 9" which is Google Play friendly. I had the same errors updating apps over the weekend (native android apps not CS2 apps) and had to use the '9' in the manifest xml.

  • So when the dust settles - nobody appears to have gotten interstitial ads working on Construct. I've read numerous "it should work" or "I know a guy who got it working" responses to threads but no actual first-hand experience walk-thrus.

    Looks like this myth is 'busted' -

    Thanks all.

  • Ever since I started learning Construct, I've gotten this weird feeling of it being something new that is really going to revolutionize things.

    However, I have really struggled with my skepticism around Construct not being as good as writing "pure code". Today I understood why it doesn't matter. Because at the very core coding is essentially building logic. And Construct can do that just the same, but with the joys of a graphical user interface. Construct does to coding, what Windows did to Ms Dos. The graphics make it easier to stay organized, avoid mistakes and understand complicated projects.

    Insisting that Construct is inferior to plain coding is like insisting Dos is better than Windows. In some situations that might indeed be the case. The point is that for most tasks people would rather use Windows than Dos. And for the same reasons I prefer working with Construct instead of working with plain code.

    I admire your optimism but in reality Constuct 2, though a fine product, will never replace writing native code for an app. For example, if I write an android app in native code, I can add any ad-based revenue I wish, I don't have to rely on third-party wrappers, I don't have to wait for a feature to be supported, and I can perform quick bug fixes and recompile almost instantly.

    Then as a career, I doubt you will ever see want ads for Construct 2 developers at $100k+.

    Without code there would be no Construct 2 - Like it or not, all roads lead back to code.

  • Thanks all

  • Thank you enku - interesting.

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  • My 2c:

    I think the 'resale' value of any C2 project is limited. The elephant in the room is that C2 is a non-programming scenario (C2 project authors are not developers) to create games. Because of that, the game is restricted in areas (such as advertising banners of all kinds) and a somewhat finicky export process to the platform of your flavor. Using Cocoon to wrap the project in may be worthwhile to the original C2 project creator, but you really cant hand your project off and include a whole bunch of 'it kind of works' instructions for the end-user to follow to export to Android etc.

    Because of the above points (and others), I don't see a market in selling C2 projects for profit. Kind of like selling Microsoft FrontPage websites in the 1990's and expecting similar cash rewards to a true website creation.

    If you want to make 'real' money the old standards ring true; it takes time, skill, and experience in a coding environment of your choice. Even then your'e going up against thousands of developers looking to write the next Angry Birds.

    Good luck!

    PS - I live on the West Coast and don't know a single developer who would roll out of bed for $60k. A C/C++ developer can expect to earn six figures plus, and rightfully so. Its a tough, demanding, and constantly changing line of work.

  • Thanks but those two links describe using banner ads and not interstitial ads. I have a feeling it cant be done .

  • What are interstitial apps? Do you mean fullscreen adds?

    Correct Any idea?

  • Hello,

    Im very tempted to buy a license but the information on adding adMob adverts to a project seems scattered. I realize that I can add banners but what about interstitial ads? Since switching from banner ads to interstitial ads, my apps have generated 5x more income.

    Are adMob interstitial ads possible in a Android exported project?

    Thanks so much.