> use winrar , it works for me.
>
ex32 loler try with 7-zip its better .... [/rant]
what do you mean? user 'winrar' to make APK file lol?
And, other guys, is there any better solution by now to reduce APK file size and performs good in all different mobile device?
For what you are asking, the answer it wont be , reduce the APK file from the compiler, but the solution to your question will be optimization tips for graphics and sounds, 1 tip if you have sounds , and u only upload for android u can take OGG out or Mp4 not sure wich one is for ios and which is for android, u only need for each of them 1 type of file, android only ogg, i know for sure , the other 1 is for ios, and wav was for html5 but that got updated and u dont need to worrie about it, remove the audio files you dont export 2 , second tip for u is PNG compression,(not the one from c2 cause its gonna make ur game slower) , try using websites that compresses pngs, and keeps quality of it , 1 good example for that is (tinypng [dot] com) and if ur game is still big, u need to choose what type of APK u will export(cordova is compressing bigtime, also phonegap, what i used most of times that is not creating to many buggs and its acceptable as size , default android compiler for android from intel xdk... not sure if u using that.) , next tip will be for your code optimization, remove any unnecessary lines, or loops(as everytick, or similar actions that are always true e.g" is actor alive loop 100 times,. you should read the manual and the tutorials they are a few out) . the last part will allow ur game run cleaner using less cpu even if it has a bigger size, but i doubt it, im guessing u want a size somewhere at 2 mb? but ur game is 13mb? thats nothing most apk 's in google play are 50 mb , and they run slow, if u run faster u win, on ios i dont know but basically its plicable to all apk, or any other formats even pc;s