ex32's Forum Posts

  • Problem Description

    Re enabling physics make my player jump into void

    Attach a Capx

    https://drive.google.com/open?id=1D0hJPCpnRQn6nKjSm_-RwZLdQoxs7GQc

    Description of Capx

    This capx provided is very simple portal system.

    Steps to Reproduce Bug

      Left click create blue portal, with another click you create orange portal , after you created both portals, click the huge pink button on top right corner and player will start moving on its own which is ok. On collision with blue portal the player disables physics so we can set its position to the other portal.

    Observed Result

    After you reenable the physics behaviour , the player will be kicked into the space somewhere

    Expected Result

    The player after reenabling physics will fall dawn on floor

    Affected Browsers

      ALL

    Operating System and Service Pack

    windows 7 sp1

    Construct 2 Version ID

    r256 free

  • hi, sorry i meant inside the editor , without using the grid

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  • Hello, is there other way to snap sprites together? Sprite to sprite snap exists in construct2?

    If this doesnt exist , may i ask why? Thank you

  • Dont use tap. Use touch start

  • awesome

  • oh well , if i record black box over white background , it should be pretty easy fix , then i can pin my object to the black box and done. interesting solution, I think it could be doable with any screen recording software that supports image export, Thank you.

  • Interesting solution , never thought about this , but how does this record single object with transparency?

  • Good morning. This question is not related to construct . I want to ask if you know software that can simulate physics and you can record it as keyframe animation and export into construct as spritesheet? Thank you. This would solve the need of using physics and platform behaviour

  • I thought that after ading all the stuff i need i can then use cordova cli to create the apk?

  • Hi, Xdk is retired but still it can be used for adding plugins and such. I cannot find any download links anywhere, dose anyone have the latest version please?

  • If this is by design , it would be super useful if object that has collision disabled , the poly lines will also be invisible. thank you

  • Problem Description

    Collision polys are visible even collision is disabled

    Attach a Capx

    Description of Capx

    Steps to Reproduce Bug

      Create several layers , create one for floor , one for grass

    Observed Result

    my grass is on top of my floor. I disable collision for the grass but i still see the collision polys of the grass that is driving me mad. I have to move the sprite away to see the collision poly of my ground properly , because it mixes it together.

    Expected Result

    expecting the collision polys of object that has collision disabled will also be disabled in scene view.

    Affected Browsers

      ALL

    Operating System and Service Pack

    Construct 2 Version ID

    construct 252

  • tiled background 4*4 pixels works nicely, thank you but i dont see any difference in Memory usage. I created 1 tile background 4*4 pixels , made it wide , and it uses 4.9Mb of memory , and then i created image 2048*2048 , and it uses 4.9MB of memory , i am confused

  • ok i cropped the bezier curvy floor , and the rest below is tileable background. but the problem is , there is a white line in between the tileable tiles? what do i do now?

  • Ok by reading this article , i imediatelly set up OneDrive forlder with 3 more backup folders and set up construct to do 3 backup. Thank you for your bad experience that saved me