Thank you , i will try both options .
Hi i was thinking about how to construct my game level for best eficiency and performance on mobile phones. My game ground(floor) is only black, 100% black. The resolution of each tile is about 1280*300 pixels(not a squares but shapy bezier floor. Well but it look it is waste of memory if the tile is only black and the resolution is so big. so i was trying to find way how to put the level together with using only one black pixel, but then it would take me ages to recreate the shape of the tile with only one black pixel. So it would be super great if exists some plugin that will copy one pixel over the shape of the tile. Anyone experienced such thing?
Hi, is there a way to use physics with the platform behaviour , or the only way is to use physics platformer ? So if i decide to use physics , i wont be able to use solids and platform behaviour , is it correct?
or maybe somene know how to use solids and simulate some falling blocks and such things?
Same here R250 , windows 7 32 bit . Without license file it works good
Hello i would need an advice. I want to create a complete level of my game in 2d painting software and than send it to construct2. I will paint the whole game level in photoshop or similar software. After i finish painting i will have to cut the image to many small pieces. But after exporting i will have to put it all together and this is gonna be a big puzzle for me because of all the different peices. is there a way to export all pieces from painting software and automatically put them together in construct 2?
thank you very much for you help my construct 2 friends.
And one more question. Is the game gonna be more performant if cut the level into 32x32 or 64x64 or even more?
Develop games in your browser. Powerful, performant & highly capable.
Thank you very much for all your music and textures, really helpfull and i will credit you with BIG BOLD FONT
Feel free to study the sandBOX too, it's open, free and give you a good start to learn the basics, like I did when learning from it.
What SandBox did you mean?
Thanks , i will try all above solutions
This engine doesnt have the complexity of that or other game engines. If it had much more features i would be considering subscription model. Particle collision? more behaviours , keyframe animation editor? construct hasnt have it. Even Buildbox has simple animation editor. And it is new engine maintained byt not 100 people. I dont get it , you say spriter and such is the way, not at all. I am very dissapointed that you wasnt able to integrate simple keyframe animation editor or add collision to particles, without worry of performance. Pc can handle a lot. There is much more. If i was you i would not even think about subscription without such "basic" features
Hi i have created particle blood similar to broforce , the only thing is i need some collision with the ground. The particle count is 250 particles. If i created the same effect using bullet , meaning 250 bullet objects , what would be the performance? This is for mobile game. Thank you
Thank you very much , All your answers , solved the problem.
Hi thank you. I want to use values because i use many animations on my player. I have walking , walking shoting, shoting idle, running , running shoting , jumping , jumping shoting, crawl, and so on and it seems too complicated use arrows.
Hi, i want set walking animations from the value of platform movement. But it is always positive value. If i move on -X a set it to Left and on positive X a want to set it to walk right. How to do this , because the platform value is always positive number. And i dont want to use pressed arrow keys and such. Thank you.
You have to make your condition an 'or' block before adding another condition. Dont forget to click on the whole condition (on the very left of the block).
Thank you very much.
Hi i would like to make two On collision conditions and use it as OR. But when i want to add another on collision , the option is not there , only overlapping is there.
here is what i want to archieve. Cube is on collision with button OR hero is on collision with button. But i am unable to do this. Any solution.