Petition to change Construct3 subscription payment

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    Their apparently not listening to this and have other agenda's ("being too rich which is such a bad business decision or money stability"),

    they would only listen if the entire population of construct users stoppped using their service

    but then they probably would say we won't be able to continue making the software

    which is just bogus so it seems like their's some kind of delusions going on in the minds of someone.

    However if it comes down to it and their's no other way I'll probably get C3

    because I want to make a fucking game had enough of trying to program with no extensive and proper results.

    In my mind I am not bashing the developers, I am trying to help.

    I have C2 but I like C3 better.

    It's not a question of cost, I could easily afford it, but it's the entire subscription model I'm objecting to. Like others here have already stated, I do not use it continuously. I tinker with it from time to time for my own amusement, then put it away for a while. In fact, after months of inactivity, I pulled it out to do a quick game to demonstrate some additional functionality we could add to our company's website. A subscription only benefits those who use it daily, or are trying to make money from games, and not everybody lives in that world. I for one will most certainly not be subscribing, which is a shame because I really like the engine/editor. But I guess I'll have to keep my fingers crossed that Clickteam's Fusion 3 will be as fun and easy to use.

    It's not a question of cost, I could easily afford it, but it's the entire subscription model I'm objecting to. Like others here have already stated, I do not use it continuously. I tinker with it from time to time for my own amusement, then put it away for a while. In fact, after months of inactivity, I pulled it out to do a quick game to demonstrate some additional functionality we could add to our company's website. A subscription only benefits those who use it daily, or are trying to make money from games, and not everybody lives in that world. I for one will most certainly not be subscribing, which is a shame because I really like the engine/editor. But I guess I'll have to keep my fingers crossed that Clickteam's Fusion 3 will be as fun and easy to use.

    This is pretty much where I am on it, too. Again, I really think something like a $10 or $12 per month subscription fixes this issue. I'll pay $12 for one month (more than the $8 it costs if you pre-pay for a year) to play around, knowing I'll probably not touch it again for a few more months. But I just don't think I'll ever be able to justify paying $100 for a year, when (like you) I just won't be using it enough.

    This engine doesnt have the complexity of that or other game engines. If it had much more features i would be considering subscription model. Particle collision? more behaviours , keyframe animation editor? construct hasnt have it. Even Buildbox has simple animation editor. And it is new engine maintained byt not 100 people. I dont get it , you say spriter and such is the way, not at all. I am very dissapointed that you wasnt able to integrate simple keyframe animation editor or add collision to particles, without worry of performance. Pc can handle a lot. There is much more. If i was you i would not even think about subscription without such "basic" features

    And I'm not able to earn 10 dollars per month from construct 2 how can pay 8

    And I'm not able to earn 10 dollars per month from construct 2 how can pay 8

    Scirra doesnt care if you earn from it, they just want to make more money off you

    The problem is that it discourages investment in a project - knowing that you can work on it only while you pay scirra the rent for the tools.

    Scirra DOES lock you out of your projects with this model They have way more control over the future of your project than you do

    It's not only the money, the editor has a number of potential business non-friendly problems as a side result of the model:

    • If it cant connect to the internet to check your license - it will lock you out - even if you did pay the renting fee
    • If scirra some day decides to stop developing/supporting it - surprise surprise - you are locked out of all of your projects
    • Editor updates are enforced on the user and may break some things
    • Scirra may increase the fee whenever they want to next year it may become 299$ - you are in such an uncertainty here
    • Your project is not only locked to their editor - it's locked to their licensing model
    • Let me know if you can add more points to this..

    Also tell me of a single commercial game made by a game engine with this licensing model

    It's not only the money, the editor has a number of potential non-business friendly problems as a side result of the model:

    - If it cant connect to the internet to check your license - it will lock you out - even if you did pay the renting fee

    - If scirra some day decides to stop developing/supporting it - surprise surprise - you are locked out of all of your projects

    - Editor updates are enforced on the user and may break some things

    - Scirra may increase the fee whenever they want to <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> next year it may become 299$ - you are in such an uncertainty here

    - Your project is not only locked to their editor - it's locked to their licensing model

    - Let me know if you can add more points to this..

    • wrong... just wrong
    • no you won´t be locked out, you just won´t get any more updates
    • valid point, but I never ever had anything broken from an update so far. Also I´m not so sure about the enforced update part because you can work offline and if you are offline you can´t update
    • Hahaha... no. You wanna know why not? Because they´ll lose so many customers if they crank the price up like this they will end up earning less. This just won´t happen in the near future and very likely not in the far future.
    • Have you ever tried opening a Unity project with Unreal Engine? Wow it doesn´t open... whoa how dare they to lock me into their engine? If you want something open, learn Javascript or C++/C#
    • You totally forgot one point on your list: [quote:2hvhl8dw]I am uninformed and too lazy to read about the topic so I´m gonna pull facts out of my ass and spread misinformation /li]

    Excuse my language, I hate it when people do this. How about you inform yourself before you go ahead and post this garbage list: https://www.scirra.com/blog/184/a-first ... onstruct-3

    WackyToaster A robot doesn't have an ass

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    Wed Feb 01, 2017 2:17 pm

    Most people here who use & enjoy C2 are hobbyist, myself included. I will not pay a subscription fee for C3.

    Your sentence holds a lot of truth. More so than what most supporters of the new subscription model appear to realize.

    > Wed Feb 01, 2017 2:17 pm

    > Most people here who use & enjoy C2 are hobbyist, myself included. I will not pay a subscription fee for C3.

    >

    Your sentence holds a lot of truth. More so than what most supporters of the new subscription model appear to realize.

    Nice hack! This forum's security needs to up the ante

    WackyToaster: I believe C3 must check if you own a valid license every once in a while. If, at that time, C3 cannot validate the license, C3 will no longer allow you to edit and publish your projects until you connect to the net.

    Stop paying the rent, and you lose access to edit your projects. With a regular perpetual license this does not occur, and the user can always open older projects to edit and publish anew. So I kinda can see where Blurymind (and others here) is coming from when they say your C3 projects are held 'hostage' by the rental model.

    Having said this, I suppose for some users a rental model works just fine for them.

    As for me, I looked into Construct recently to become a new user (heard good things about version 2), but when I found out C3 will be renting only, I decided to look into Godot instead. At least with open source I can never be locked out of my own projects, no matter what. And Godot being a more capable 2d engine is only icing on the cake!

    > Wed Feb 01, 2017 2:17 pm

    > Most people here who use & enjoy C2 are hobbyist, myself included. I will not pay a subscription fee for C3.

    >

    Your sentence holds a lot of truth. More so than what most supporters of the new subscription model appear to realize.

    I guess the question would be, what would they loose without the hobbyists?

    If the money was enough, then we wouldn't be having this conversation.

    What will they do without all the wonderful things the users do?

    Surely someone who likes to tinker with badges should know the answer to that.

    Nobody is "locked out" of their projects. When your subscription expires, it will be the same as opening a project in the free edition of C2. You can still open it and run it, you can see your events, open sprites and extract your artwork and animations, and even preview it to play it. The main thing you can't do is edit it or export it. You can see exactly how it works by opening Kiwi Story in the free edition of C3. It exceeds the free edition limits but you can still look around the project, access all the artwork and assets, and preview it. Your own projects would work similarly if your subscription was not renewed.

    I think people talking about being "locked out" or "holding projects hostage" are deliberately trying to make it sound worse than it is. It's the same as going back to the free edition of C2.

    I think people talking about being "locked out" or "holding projects hostage" are deliberately trying to make it sound worse than it is. It's the same as going back to the free edition of C2.

    The problem with your analogy is we don't go back to the free edition of C2, we can always edit our projects whenever we want. Keyword there being edit, meaning we can still work on projects.

    At the moment, with C3 you are either subscribed and can do everything or not subscribed and limited to the free editor and export options, how about adding a third state? So those who have subscribed in the past can still edit their projects, just not export them to all options.

    Example:

    Never subscribed: limited editor, limited export (free edition)

    Subscribed: unlimited editor, unlimited export

    Lapsed Subscription: unlimited editor, limited export

    I think this would encourage hobbyists who might otherwise not subscribe to get the subscription at least once to unlock the editor.

    Nobody is "locked out" of their projects. When your subscription expires, it will be the same as opening a project in the free edition of C2. You can still open it and run it, you can see your events, open sprites and extract your artwork and animations, and even preview it to play it. The main thing you can't do is edit it or export it. You can see exactly how it works by opening Kiwi Story in the free edition of C3. It exceeds the free edition limits but you can still look around the project, access all the artwork and assets, and preview it. Your own projects would work similarly if your subscription was not renewed.

    I think people talking about being "locked out" or "holding projects hostage" are deliberately trying to make it sound worse than it is. It's the same as going back to the free edition of C2.

    Exactly as you say ASHLEY. When the subscription expires you will be able to open a project, look at the events, extract animations and sprites etc. But you wont be able to edit your game. And you wont be able to export it. You wont be able to do anything meaningful or useful with it. You wont be able to progress your project.

    So... do I really own my work under these conditions? The moment my subscription lapses, I can't do anything with my project.

    This is fundamentally different to how C2 works. I can open a project from a couple of years ago and start working on it straight away because I own a copy of the software. Same applies to Photoshop CS6 and earlier. I can open any files from any projects I worked on in years past with no worry about being paid up, because I own a copy of the software.

    If I create a project in C3, then allow my subscription to lapse, I can't do anything with it. So I think it's not far from the truth to say your project is 'held hostage'. C3 users will certainly be 'locked out' from editing and exporting their own work.

    You seem to acknowledge the the truth of those statements in your own post, while at the same time saying it's being made to sound worse than it is.

    I think it's exactly as bad as it sounds: You wont be able to edit or export your own work that you spend hours/days/weeks creating unless your 12 month rental is paid up.

    Please consider making a pay once option available for C3. I'd buy it!

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