Minions's Forum Posts

  • 6 posts
  • I made another thread asking why the Crosswalk file was so huge, even for a very simple game.

    What I don't understand is how you get big file size (15MB), before doing the deployment. Do you export the HTML5 files out of Construct2?

    During that step, you should get low file size, the problem is after the deployment with Crosswalk. Or maybe your game is a big one, and that is why you get 15MB.

    But, if you get like 15MB before crosswalk, then after crosswalk how much do you get? Like 200MB?

  • I guess C2 isn't really optimized for mobile platforms just yet. But if you consider the rate at which devices upgrade and improve, and the rate at which C2 might evolve along crosswalk and similar solutions. We can safely expect that the file size and other similar problems won't be an issue after much longer.

    However, if you export to html5, which is what C2 was originally design for, you get 3-8Mb programs =)

    I also struggle tons with crosswalk, it gives me 25Mb apps, that turn into 50Mb after install... And these are apps comparable to other "pro made" apps that often aren't bigger than 2Mb in size. And this really hurts us as developers. But, looking at the bright aspects of it all: C2 apps using Crosswalks work perfectly in every device I've ever tested.

    However, I've seen famous apps, that you know should be no more that 5Mb that, just like Crosswalk apps, are over 50Mb in size. So maybe it's isn't such a big deal (the facebook app is 170Mb btw)

    Yes, I actually got the HTML5 files and converted to Android using Crosswalk.

    And if we use other platform instead of Crosswalk, does it work better?

    Anyone tried to deploy the HTML5 files from Construct2, using CocoonJS or PhoneGap?

    Do you get smaller file size?

  • I see that a lot of games are removed all the time, every single day from the different markets, and I always wondered why. I first thought that some games were removed because they used a copyrighted title or registered name of the original game. Some games are removed because of that, but it doesn't end there. Some games use variations of the original title, and still are removed.

    I just found out that some games are removed, because the "idea" of the game is similar to another game idea. Now, that's crazy, because ideas are not protected by copyright. However, the apps markets seem to remove them to protect themselves, as soon as they receive a complaint from the Big Video Game Companies.

    How do you decide what kind of game you will create, and that it will not have any issues in this aspect?

    It looks like, even if the game is 100% made by us, we are partly limited when we post a game to any apps market, and that any big company can claim the idea as similar to their game, and take our game down from the market.

    I see this problem with some games, and I see no problem with other games. It looks like some specific games are constantly monitored by the companies, and other games seem to have no problem.

    Have you noticed this too? And how do you deal with this?

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  • short answer, you cant if you use crosswalk, sorry :/

    you can try the "normal" Android build which is only labeled "Android" in the XDK, may not run as fast as Crosswalk builds on old devices but has a very small apk output!

    for my games and testdevices it functions pretty well!

    Hi Minions,

    I have the same issue. I believe its because the app is a HTML5 app and so the XDK process actually bundles your app with a Chrome Browser environment.

    I have also thought of just building as 'Android' but its not clear to me how many devices would have issues with speed or running with this type of build.

    Yeah, I will maybe try another software solution then, or if that doesn't work, then the other option would be to build all manually without any third party software.

    I see some great games in google play, that are very small in size and run ultra fast in all devices (old, new, phone, tablet), it seems those apps are manually coded and not built with software.

    What I liked about the idea of using C2, is that it was letting me export to a lot of different platforms at once (android, apple, windows8, etc), and doing it manually for each platform would take a lot of time. But if I cannot make it work, I will probably concentrate in android only and do it all manually for now.

  • When trying to install the so called "Andy" emulator, it corrupted my current VirtualBox installation and virtual devices completely, and then the Andy emulator stopped installation with some error, after the package tried to install itself for more than 1 hour.

  • I made a very basic game, and got a 20MB huge file size, after I built the APK with Crosswalk XDK.

    When I exported this android game with construct2 to the folder, I got just 300KB in size. So It seems the XDK is adding all the unnecessary extra size. A game that could easily be just a few MB's.

    Are there other builders compatible with Construct 2 than don't add all this extra size?

    Another issue is that I am unable to test the games in Genymotion. I can run any other games from Google Play, but it seems the games made built with Crosswalk, don't seem to run, just a black screen. Tried to enable the 2D and 3D acceleration in VirtualBox, but nothing changed.

  • 6 posts