BluePhaze's Forum Posts

  • Search for the introduce yourself thread

  • Use the search features on the site, and read the tutorial on it. http://www.scirra.com/tutorials/781/how-to-setup-admob-ads-on-construct-2-mopub-cocoonjs

  • You would either have to have a ridiculously large window/viewport size, or you would have to have 4 separate projects/games in separate browser windows. This is HTML5, not direct X, your options are going to be slim.

  • The issues with sound are Internet Explorer needs the m4a audio type and your host has to allow that file type. If you read the sound and audio section of the manual it will tell you what the mime types are that are needed, you would have to let Kongregate now if they don't already (which they should). Unless the site is hosted from your own server in which case you would need to make sure the mime type is registered.

  • After doing a few tutorials this should be pretty easy. Do a search for drag and drop.

  • Have you logged the player in and also made sure there is a score to post? Also your best bet is to contact clay.io as they made the plugin.

  • thehen then all we will need is an advertising plugin for it

  • Just noticed that though I was on the site yesterday and posted, that today it shows that I have only been on the site 1 day in a row.... I was at 343 days or so... not sure what happened there. It is very odd unless it has something to do with the fact that the site keeps signing me out every few minutes and forgets the sign in automatically check every time...

    Not really expecting anything to come of this, just thought I would point it out in case it is a bug or issue on the site if anyone else has seen similar...

  • SayShhh So you want to make money off your games, but assume the people who make Construct 2 shouldn't make money off the tools they created? So if the people who play your games say I am saving up for an Xbox, I don't want to pay for your game so why should I? You are going to be OK with that?

  • I hadn't thought searching the internet would count as reinventing the wheel... Usually it is considered the easy approach. The options I mentioned above are the ones that most people here use to make money. Also, Barnes and Noble and Amazon are both free I believe for hosting Android apps. So you can use cocoonjs (premium - also free) or Intel Crosswalk to publish android games with for free. Creating an account for advertisements with admob, mopub, leadbolt, etc... are all free....

    FGL allows you to upload for free, sponsors make offers to you on your game either for licenses or for ad revenue, most of the others do the same. Either gamejolt or mindjolt have a similar deal, I just forget which one... You can also look at MarketJS and many others. Most of these have come from this forum based on searches I have done. You may want to check the tutorials on adding the API's for Spil, FGL, etc... as they usually have folks that have used those services. One thing that pretty much all of them have in common as well is that they have standards and certain expectations so making money off a "crappy" game isn't exactly a viable strategy. Most of them will either want you to implement certain features, or be open to adding their advertising or branding to your game. Oh, another one you may want to check out is Kongregate. Also with facebook technically you could host on dropbox, at least until your game starts seeing a lot of play and then you would want to make sure you have a secure host. Currently I use hostgator and it is about $15 a month for their business plan which includes SSL.

    If you look at the tutorial section and also at the export options in C2 you will get a good quick feel for some of the different marketplaces and portals that you can put your games on. Another important note is that you can't publish games for money unless you have a licensed version of C2 outside of publishing to Appbackr for tizen, etc... Hopefully if you can afford a license for construct, affording a hosting plan like hostgator or one of the other common cheap ones like bluehost, etc... shouldn't be a stretch. At the end of the day, most of the time you have to put a bit of money in to get any out. You will also find that sometimes making the game is easier than profiting from it.

  • Game Center and Google Play Services

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  • PixelRebirth any chance of a simple tutorial on all this awesomeness?

  • Search for swipe on the forums here. There are a few threads that go over it, once you have the swipe detection down it's just a matter of tying actions to them. The touch object has properties for detecting touch start, touch end, you can detect how many pixels and in what direction the action happened between them.

  • Take some time and search the forums, etc... there are plenty of topics on monetization. Posting your games to web portals like FGL, gamejolt, mindjolt, Spil, Facebook, etc... is free. There is no reason to just "Think" that certain platforms cost money, etc... , it takes a few seconds online to find out for sure which ones cost money and which ones allow ads, just go to their sites and try the sign up process or read their developer documentation.

    There are plenty of places to make money on your games with Ads, or with the portals you just make the games and contact them or upload to their sites and they give you offers on your games (if they are up to the quality standards).

    It could take pages to explain the details on how cocoonjs and the others do what they do, it would be much quicker for you to read the tutorials on them as they have the details.

  • The button controls may also not work with all export platforms, etc... so using sprites to make your own buttons has another advantage there as well.