The creation part has nothing to do with iOS, it's the export part where you start working on various platforms.
Nitro187 And regardless of what any of us here say, there is a very real chance that you are losing, or may have already lost your mind
Supposedly that is fixed in the newest builds as well. Based on what others have said.
For PC you can also go Window 8 app VERY easily... but for each marketplace you will also need to be a registered developer which usually costs money. Each one will also have their own options for IAP and Ads...
You can make your own loader layout, but for the initial splash screen you only have a few options on what type of graphic you can use. Look at the manual section on loader layouts it has the info about the custom load screen options as well. Usually you can pick your own logo, but it is pretty restricted on the types.
— The size is due to the fact that crosswalk basically bundles the chrome browser (node webkit) around your app to provide all the functionality.
If you are using CocoonJS you are pretty much stuck with Mopub, though most use Admob published through Mopub. If you are using Crosswalk, there is no official ad support yet, but I have read that Leadbolt + iFrame Plugin works with it.
Large images can cause a lot of issues usually with memory on the device. I get much better performance out of browser previews on my devices sometimes then in the cocconjs wrapper. On Windows phone I get better performance from the browser than from packaging as a WP8 app which is a bit odd to me. CocoonJS doesn't really do anything extra to your images. Some phones seem to respond much differently based on how much memory the OS is using and background tasks, etc... as well.
I wasn't trying to say you are looking for a magic answer, only that cocoonJS has no magic solution They don't do anything outside of what the exported game already does in terms of image size and resolution.
You must not be searching on the forums or tutorials here as those are covered.
For facebook you also need to have security (SSL) on your host. Facebook used to have a free hosting partner "Heroku" but I don't see the link on facebook anymore. You can always use a very cheap hosting service like Hostgator. Their business plan is only about $15 a month and includes SSL.
Develop games in your browser. Powerful, performant & highly capable.
You should read the posts on saving memory, etc... images that size can kill the memory available on the device. SO cocoon will not just magically take care of it. There are plenty of forum threads and tutorials on optimizing. Also the manual has info on what images sizes you should and should not use. I definitely recommend reading up on it.
Just have a shied there all the time but invisible. When the mouse button is down set the shield to visible (or set a variable and have the shield trigger of that). Only have the shield work to protect the player when it is visible.
Scale outer or scale inner depending on how your game looks in each mode.
hopr37 Your capx is not attached to the post...