BluePhaze's Forum Posts

  • Kuschelbauch I am currently working on a couple of games that will be put on Facebook, how much of what you have for the scores, etc.. can be done out of the box with the Facebook Plugin (no PHP or Database, etc...)

  • It depends, some sound features require the advanced audio API which is not supported on all browsers, directional audio I believe is one of those...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • lwgames Do you mean remove them to get CJS to pass, or for Crosswalk? For Crosswalk all should work...

  • Well test ads should appear, but in testing real ads should not. Once the game is published on the marketplace and then downloaded they should appear though. You can check the mopub/admob dashboards and see if any requests have come through. You also need to make sure you have your cpm set in the dashboard for each ad source.

  • The best way I have found for doing that is writing out a sentence that describes what the player should be able to do. It may seem like extra work, but you would be surprised at how much easier it is to put together conditions in C2 when you have a statement written out already C2's visual event system is a natural extension of how we normally think about things. If you can't state what you want to happen in a sentence, chances are you are going to have issues trying to get it to happen in C2.

  • Well you got me stumped then

  • Look into pre-loading sounds. Read about it in the manual in the audio section. It covers it pretty well. The sound gets loaded the first time it is called which means there will be a lag in the first play.

  • Here you go... and yes, I had to read through the first 30 pages to find it....

    » Thu Feb 13, 2014 3:30 pm

    I'll ask for the ability to set the version code. We just use a counter and increment each time. A quick fix would be to set email to and ask them to change it for your app. Afterwards it will increment with each build.

  • On the main crosswalk thread IntelRobert mentioned this I believe, you need to email them and they will update it for you. Check the main post I forget where it is mentioned.

  • It can take a few hours for ads to start being sent to the game the first time. Also, make sure you have disabled the default test ad and mopub default ads in the mopub dashboard so that only the admob ad is enabled (marked green in the dashboard).

  • A little bit of due diligence before posting questions will get you a long way. Look at the built in examples that come with C2. Read the manual, do the tutorials. Use the SEARCH function of the site or google, etc... If NONE of those give you an answer, then ask. Just saying, these forums get very cluttered with questions that are answered with 2 seconds of actual searching...

  • Reading is fundamental... just sayin...

  • You could also pin a invisible sprite to the enemies (above them) and when the player collides with the invisible sprite then add to their score. You can have an instance variable on the invisible sprite that tracks if the player already collided with it so that you can keep them from getting more points jumping over the same enemy if you want.

  • WebGL is not available on Windows Phone until the 8.1 update in April (Hopefully) so there is no layout by layout loading on Windows Phone. This has caused me to not release my game there as the whole game gets loaded at the start which can kill the memory and performance on Windows Phone for larger games.

  • How about greater than or equal to, and less than or equal to instead of =. so <= or >=