BluePhaze's Forum Posts

  • Practice, Practice, Practice... also there are about 20bajillion tutorials online. The more you use the tools the better you will get. A good starting point is the 2D art for Game Programmers blog: http://2dgameartforprogrammers.blogspot.fr/

  • Since music and sounds are separate, what I do is have a variable for playSounds and one for playMusic. On any event that plays sounds or music I add a condition that checks if the playSounds is true, same thing for playMusic. To shut them off, I have a button in my pause menu that lets them set it on or off. It's just a sprite with words in it for On and Off. It has 2 animation frames, one has the word "On" and one has the word "Off". When playSounds is true it is set to frame 1 so it shows "On". When it is false I set it to frame 2 which is "Off". Also I have an even that when the button is clicked and playSounds is set to false the stop all sounds event triggers. I do the same thing for music.

    If you start music in your start of layout events, just add a sub event to it for playMusic = True. That way if music is off, the music won't play at the start of layout.

    You may also want to make sure you save the game when they change this if you want it to remember their settings the next time they play.

  • Kcpunk666 Everytime I see you post all I can look at is your Avatar's hand... it freaks me out a bit...

  • I would look at a couple of options:

    1. Have alternate animations for each object featuring darker colors.

    2. Use layer effects to change the coloring or tone of layers based on what is going on. This is part of the webGL shader effects that are in C2

  • You have a save image option in C2 (Save to uri or something like that) and then you would just include that in your post...

  • Try going to the settings and resetting the workspace/dialogues

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  • Check out the 2dgameart for programmers site and you will find many tutorials on using GIMP and Inkscape for creating game sprites, etc... http://2dgameartforprogrammers.blogspot.com/

  • you can use the system compare action to look at the player.x and player.y vs. the enemy.x and enemy.y and if it is less than a certain amount, have the enemy stop and fire.

  • I believe there was a tutorial or a forum post on scrolling by swipe or touch that should cover it.

  • Ah, my bad sorry!

  • Maybe put this in a bug report in the bugs forum to get some love?

  • Look at the CocoonJS tutorial on Mopub + Admob + CocoonJS. A quick search shows many results on these.

  • If you look at the infinite flyer (Flying Along Template) and the Flappy Bird Template as well as the infinite runner template you should have plenty of examples to use from those.

  • They are two very separate objects, your best bet may be to store the text from the textbox in a variable and use that variable to set the text of the spritefont object...

  • The main point is that even the third party plugins haven't gotten this working perfectly yet and they have dedicated teams working on them. If the folks at scirra were to work on this, they would have to basically redo all the work done so far in the third party plugins and then improve upon them to make them even better and more integrated than the companies who wrote the third party plugins. With only a 1 man team working on the C2 tool itself (Ashley does all the work on C2, Tom handles the web site), this would be a pretty huge task. They would also have to keep up with all the changes that each of the platforms makes in order to make sure their functionality always works. They would also have to figure out how to make it work in spite of the third party wrappers that are used to package the games for the various mobile platforms. Basically figure out hot to get it to work with cocoonjs, Ejecta, Crosswalk, XDK, phonegap, etc... if it is truly going to support everyone using C2. It just seems very unrealistic for one person to do. Personally, I think a team of people funded by a kickstarter, or some other method would have a better chance of creating a universal Advertising object. And then maintain it as well. Regardless of who anyone feels "should" do the work, reality doesn't always follow that logic.

    Don't get me wrong, I would love to see it, I was amazed they got even a basic IAP object implemented. Though I still have yet to hear if anyone has had success with it across all the marketplaces and/or with all the various wrappers.