BluePhaze's Forum Posts

  • Teh current CocoonJS plugin doesn't support it yet, they are currently working on a new plugin that will add that support to C2 from what they have been saying lately.

  • snoopy123123 Hello there! I am also a .Net developer and currently using C2 for HTML5 games. The export options are part of the paid version and even then you will have to rely on third party wrappers and compiling services usually. This is due to the fact that the export is pure html5. Not a native app. So there has to be some type of wrapper to allow for compatibility on the various devices.

    So far I am loving C2. Outside of that, besides looking at platforms like Gamesalad, Stencyl, Gamemaker Studio, etc... if you want something that allows you to use your native .net skills you should look at Unity as it is free for most of the functionality and exports to all the platforms as well. Also similar and newly opensourced is the Godot engine. However, neither of these allows the simple intuitive workflow that C2 allows for. SO it really depends on what you want to do. If you choose to stick with HTML5 you will also need to be comfortable with living within the limitations that come from using it as a gaming platform.

    Welcome to the community!

  • Don't use the arcade version on your own site. Publish as HTML5 and use that export for your own site. The arcade copy has ads in it.

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  • The Crosswalk APK is by default adding around 18MB to the size out of the gate and that is not even counting the size of your actual game assets. For smaller you may be able to try CocoonJS. Or even Phonegap if you don't need acceleration or webGL.

  • Honestly I am not sure which one the C2 phonegap exporter uses, I avoid phonegap because the performance is horrible compared to the other android exporters like CocoonJS and Intel Crosswalk which are also supported in C2.

  • I have always wondered about users with spaces in their names, does it actually respect the second part of the name or just use the first half?

  • Look in the tutorials section of the site, there are plenty of them. You can search teh tutorials section as well just search for phonegap.

  • tgeorgemihai Studios, Games, Entertainment, Design, Unlimited, and just about anything that gives an idea of what you do.

  • All C2 games are HTML5. Check the PhoneGap tutorial for Phonegap specific steps.

  • Awesome, glad it was useful! One easy way to do it is import the mockup as your menu sprite, place all the image points where they need to be and then replace the mockup image with the actual menu graphic in your menu.

  • Naji of course it is true, for every game you make that fails you should learn why it failed so that next time you can do it better.

  • Decide what you want your trigger to be for example if it is based on time, then maybe every 5 seconds. You then would create an event like this:

    every 5 seconds set player.platform.speed to player.platform.speed + 10

    The easiest way to code in Construct 2 is to use a sentence to say what you want to do, then use conditions to create that same statement in construct.

  • I tend to make mockups of teh menu in illustrator, then import the mockup as a sprite, then I import just the background menu graphic, and each of the icons separately. I add the menu background as a sprite (in your case 9 patch) and then in a throw away layout, I put the Menu in place and use the mockup to decide where to put the image points. Each image point represents where my icons will show up. I align them and get them where I need them. Then whenever I call up my menu, my logic simply creates an instance of the menu background, then pins the icon sprites to the image points to make my menu. There may be simpler ways, but this gives me much control over the menu layout.

  • Smolli Phonegap is horrible for performance. If your game is a slide show or card game it may be adequate...

  • No idea on that one, unless there is an issue in the events that is causing it to jitter like that, perhaps multiple touches registering, or triggering multiple events...