BluePhaze's Forum Posts

  • Use something other than CocoonJS as your export. Like Crosswalk. Based on others posts in the forum it looks like Leadbolt ads may work with crosswalk games on android.

  • updating the game should not delete their high scores. You can test this in the emulator before posting to the app store as well.

  • You may want to check the characters collision polygons on each frame of animation. If you need more complex animations you need to check for not just what is being pressed but if they are on the ground, have a wall to the left and right, etc... etc...

  • In your game? Each person gets their own instance of the game, so an admin login may not do you any good in most cases unless you go to that persons phone and log into it from there. Or are you planning a multiplayer game that has a host server?

  • If you have more than one object with an on-click event assigned to it, and those objects are overlapping, then you trigger the on-click for each of them.

    So you may want to do something like this:

    On-Clicked Playfield and as an additional condition Not-Clicked Turret1 (Use the invert option for that)

  • You may want to put the for each as the parent event and the other (on-screen, lineofsite, etc...) as subs to it so that it doesn't do all of those tests each time. May save you some computing cycles...

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  • Go through the tutorials on the platformer, etc... that will give you all you need to know, also look up collision polygons and image points as they will be the key to getting things to line up the way you want...

  • You have to have a name that is unique in your category (video games) to get a trademark, luckily "BluePhaze Creations" was relatively easy to get. Adding a second word to the trademark name makes it much easier to not be too close to other names. If you want to protect your name that is how you do it. There are over 40 categories of trademark, so you need to make sure you choose the correct one as well.

  • some values are going to be too large to move smoothly, *dt is framerate independent, so it can move regardless of the frame rate, which means at high speeds things are going to skip visual pixels on the screen since the frame rate is not drawing fast enough to show each movement between refreshes.

  • Selling on mobile they don't want source code, you own the game, they are just selling it. For places that want the source code, the HTML5 export options have all the files there and readable, just don't use minify if you need them to be able to read them.

    I have had no companies ask me for source code yet and I am currently on Google Play, Tizen, Amazon, Barnes & Noble and Windows 8...

  • You have on clicked on the playfield and the button, since they both overlap you are getting both clicks most likely...

    Or, you need to have something in your logic saying don't do it under certain circumstances. For example placing the object should only work when a variable like "placeable" is true, then when you place the object set placeable back to false so that it doesn't keep happening.

  • Ragevortex as per austin's post, the best way currently to reach him is via email.

  • taniafbd You should check the forums over at html5gamedevs.com as well for that type of info... or search the forums here

  • FGL.com

    Spilgames

    boostermedia

    kongregate

  • Sorry I meant how long did it take them to make an offer after you submitted your game?