BluePhaze's Forum Posts

  • I believe it does but I may be wrong, I haven't used crosswalk yet.

  • I always have a layout in each game called "Sandbox" that I throw one copy of all objects into. This makes it so much cleaner not to have to have objects off screen on all my other layouts prior to creating the instances of them in events.

  • A couple of things I have seen in the past cause the game to not load after the splash screen: Sound files triggering that are corrupt or not properly formed (or just wrong format for that platform), WebGL shaders that do not work on that platform, Large File size that blows out memory when the game loads...

  • The problem is in how it is signed, if you want to update an existing game the signatures on teh APK signing must be the exact same.

  • There are plenty of tutorials and forum threads covering this. I highly suggest you go through them to see what works best for you.

  • I loved the ship and weapons parts in the first pack, but I have to be honest, I found the platformer tiles to be very low quality. Unless there was an update after I bought the first pack. Most of the tile sets I could never use in a game that I would share publicly. Not trying to knock it or anything, just hoping that the tiles in #2 are leaps and bounds better. The weapons and ships pretty much made the first pack worth the price anyway.

  • pixel perfick Do you have proof you exist? Just kiddin, yeah, who knows...

  • Yeah, it's pretty frustrating. I was less than 2 weeks from hitting the everyday for a year achievement

  • If you are running 64bit, you need to have the 64bit java installed as well. Minify kept giving me errors though I had Java installed, I found a note that said you also need the 64bit version installed if you have 64bit windows. Apparently the default Java Download only puts the 32bit version in place. You have to actually go to the downloads section of the java site and download the 64bit version as well.

  • Even with the method you used you can still set the animation frame of your button as well. If Is Helper > Button Frame = 1. If Not (X) is Helper > Button Frame = 2. This way you can give a visual indicator of what the current setting is.

  • For those having issues with sound in IE10/11, etc... you need to make sure your host has the mime types configured for m4a files. That is all I had to do to get all my games audio working fine in my hosted HTML5 games when played in IE.

  • Some sound files have improperly formed headers that cause issues in the browsers, I found this out the hard way, but noticed that whenever that particular sound tried to play the game would crash. I had to redo the sound file.

  • I do it like this, create a global variable call opacityToggle, it holds one of two values, it is either on or off (or maybe 1 or 0). On your grid button give it two frames of animation (set animation speed to 0). Everything then works off the variable. If oppacityToggle is "on" then set the animation frame for the button to on. If oppacityToggle is "off" set the Gridbutton animation frame to 2 (off). Make sure frame one is your On image of the button, and frame 2 is your off animation for the button (I am assuming here that the button is a sprite with the on touch/on click behavior). You then have an event that says if opacityToggle = "On" Set opacity to 100, Else Set opacity to 0 (or whatever it should be.

    Basically you use the variable to track if the opacity is on or off and everything else uses that.

  • part12studios it's not that they are picky or cool with it, it's that they support different audio types and most hosts seem to not enable m4a by default. It's a web server thing that interferes due to browser differences.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If you are hosting your game on the web, the web server has to have the correct mime types set, this tells the web server what types of files it can serve. In my case I use hostgator as my host and they allow me to go in and set the mime types. You can check the manual entry here on the site for audio and sounds and it has a section that tells you what the correct mime types are for playing audio in Internet Explorer. Ogg and the other formats where already there, I had to add an entry for .m4a. You can find out more in the manual here: http://www.scirra.com/manual/84/sounds-music