BluePhaze's Forum Posts

  • Pretty sure someone is already working on one... or three...

  • Brilliant!

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  • What is the best option for Ads with Ejecta?

  • Anyone know if the leadbolt + iframe option is viable for Ejecta?

  • why wouldn't it? Save them every few seconds to web storage and on the game start load them.

  • Search the forums and tutorials for megaman, there are plenty of examples.

  • Oh well... if it can do that on the underdog platform, imagine how it will do once it is on all the others...

  • Also a GREAT resource for anyone with a startup (LLC, S-Corp, etc...) can sign up to be part of Microsoft's BizSpark program. This is what I did. They give you all their products for free for 3 years so you can write apps, etc... they also provide a lot of other benefits like connecting you with investors, etc.... I definitely recommend it: http://www.BizSpark.com

    This also includes covering the cost of the windows 8 and windows phone store memberships and gives you all their development tools, OS, etc...

  • You may want to look at the Match 3 game tutorial, I believe it covers it. I don't have the link handy, but if you search google/bing for "Construct 2" + "match 3" + tutorial

    you should find it.

  • Visual Studio 2013 supports the Phone projects out of the box with no need to install the phone specific visual studio build.

    HTML5 games on Windows 8/8.1 DO NOT support the game pad. Internet explorer does not support the GamePad API and it is the underlying engine for rendering HTML5 games on Windows 8/8.1. They are pushing Touchscreen as opposed to controller. I have spoken to some of the Evangelists for HTML5 and that is the focus on windows 8 for games is touch integration. Unless someone has some clever plugin to get the GamePad API to work in IE, then you are pretty much hosed there.

    On another bright note though, Windows Phone 8.1 will finally support WebGL so at least WP8 games will now be more realistic.

    And to the points of "Why do I need to use windows 8 to develop for windows 8?"... that is a very lazy approach. If you want to develop for a platform you need to be able to test and debug and test some more on that platform.

    Telling Microsoft not to charge for their OS is like telling Chevron not to Charge you for Gas, or Baskin Robbins not to charge you for Ice Cream...

  • I believe that thehen stated MortarMelon has made over $40K

  • Imagine a match 3 game, you don't want them to move diagonal, just in the vertical or horizontal ... at least that is what I get from his question...

  • My initial assumption is your logic just says:

    When EventA happens, set bullet angle to whatever

    You probably need to nest that as a subevent after the bullet creation event so that it only happens to the current bullet being spawned and not to all bullets on the screen...

  • We would need to see the logic, either a .capx or a screenshot of the events.

  • Load Save only happens when they hit the continue button in my game. So I also have a new Game button. If they hit new game (since they haven't loaded a save yet) it saves the default state of the game to the same slot and overwrites the past save.