BluePhaze's Forum Posts

  • Zharzew did you implement iAds and Gamecenter? If so any gotchas to be aware of?

  • Can you hear it in different browsers? Usually it is due to the web host not having the mime types setup correctly since IE uses different sound formats than Chrome and Firefox...

  • There are also other things you can do, for example in one of my games I have randomized background items (Trees, bushes, clouds, etc...) and this system can easily be expanded to enemies or any type of object. The trick is to use Families, or even a loop using the choose(1,2,3,4,5) type statement. For example in my endless flyer, I have 7 different types of hazards. So first I have a variable called hazardType, I set it to hazardType = choose(1,2,3,4,5,6,7) I then have another condition that says if hazardType = 1 > Spawn blahblah, if hazardType = 2 > Spawn otherthing, etc.... you could also use families or functions to simplify this even more....

  • Search the Tutorials section for tutorials Not the forums section...

  • There is always a chance that they updated the API's and the C2 pluggin may not work with them... just a thought...

  • bscarl88 any chance you can share the types of offers they gave? I am still trying to sort through all the various publishers and see which ones offer up front payments vs. revenue sharing and what types of amounts they are actually offering for non-exclusive and/or exclusive offers...

  • Search the forums and the tutorials, there are threads about it already that should be able to answer your questions.

  • You need to look at if HTML 5 is actually the right technology to create such an app... Just because it works good for games does not make it the right choice for all types of apps.... Basically with Construct you are making HTML5 apps that have to be hosted in some type of browser. So it could be as simple as making a UI and having it play music files from the browser then they minimize the browser, anything above that and you are looking at need to know a lot more in depth knowledge of apps outside of what you can do with construct...

  • Let the touch work separate , it's the actual drag/move logic for the item being dragged that should use the "Not overlapping" logic. Unless I am picturing it wrong in my mind...

  • Not really much useful info there... You can always add some debug text to show FPS, memory, etc... while it is running. Running the game from visual studio will be slow as it debugs it too. Make sure you put the game in Release mode (not debug) on the build menu.

  • Add a condition to your logic that says "If Overlapping Wall" or whatever your wall objects are called, and then invert that condition so it says basically "Not if Overlapping Wall".

  • Also do all the updates to visual studio before using as well. Once it installs correctly, either run windows update, or go to the tools menu in visual studio and choose "Extensions and Updates".

  • First steps that will help a lot before posting:

    1. Search the Forums and Tutorials

    2. Read the Manual

    3. Look at the built in example templates (there are templates for runners, flyers, etc...)

    4. If none of the above have what you want THEN post a question on it, otherwise it just looks like you haven't put any effort in before hand which results in very few people willing to help or post useful answers.

  • Make sure in the visual studio project properties you have specified the path to where the project will be built. It needs to know where to create the files. The folder you tell it has to exist.

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  • It says they have the canvas+ and webview+ options so you can pick webview+ if you want DOM support...