BluePhaze's Forum Posts

  • If they don't know why would they answer? Do you really want a bunch of replies saying "I don't know"? Isn't that very counter intuitive? If someone who knows sees this, maybe they will respond.

  • The sprite size limitations are documented in the manual and the beginner tutorials I believe, as well as in the blog articles on performance optimizations and issues.

  • IF the plugin is opensource, then maybe we can see where the issue is in their code...

  • SHG I know there used to be a tutorial on youtube about making a rope swing behavior in C2...

  • bland that is because your browser caches the files. It is common practice to always either refresh the browser (even better hit Ctrl+F5 to clear the cache) or to just close your browser after each preview and let it launch a new one. That is not a bug, that is just the way browsers work.

  • Pretty easy, but depends on the marketplace you use.

    1. Create the IAP entries in the marketplace (Google, Apple, etc...) Just create an IAP item give it a price and Name.

    2. In your game create a global variable (Something like ShowAds)

    3. By default when your game is played in the logic that would show your ads add a condition for Showads = True (or = 1).

    4. When Users purchase the IAP from the marketplace (you need to add the events to display and purchase the IAP - Different depending on your platform - CocoonJS, Ejecta, etc...) Set the ShowAds variable to 0 or false.

    5. Add an event to the games first layout (main menu or splash screen) to check if the IAP is purchased and set the ShowAds variable based on that.

    6. If you want to take care of users who bought the IAP and have to reinstall or switch phones, then you need to check to see if the IAP was previously purchased (Refresh Purchases).

    Again this is just the rough steps, but the specifics really depend on what you are using, cocoonjs, ejecta, and what store you are on google play, iTunes, etc...

  • It doesn't have to be a function it can simply be an event like this (a function would be cleaner though):

    if Score > BestScore

    Set BestScore to Score

    Then the rest should work fine...

  • robertjs3 They all want my ideas! ALL OF THEM!!! Muahahahahahaaaa.....

  • Everytime I see the name of this thread, my first thought is... "Yes, But I am keeping them all to myself..." followed by maniacal laughter...

  • Make sure you don't set a MAX version when you package your game or upload it

  • Kenney Nevermind, I checked my email and had the updated package link

  • Kenney Nevermind, I checked my email and had the updated package link

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  • Kenney if I did the Donation and recieved the pack, what do I need to do in order to receive the updated packs?

  • Awesome! Glad to hear they removed that... I have my game set to request full screen, then if portrait it pauses and shows an image that says to rotate the screen. Hopefully that is enough.

  • Don't use is on mobile, just check for portrait or landscape... if PC's are always on Landscape then they won't trigger the on portrait event anyway right... so no need to test for mobile...