Faster, silky smooth, no more audio bugs and now totally useless.
This new version introduced in my app a noticeable lag in the acclerometer readings that simply butchers my game.
Other than that on my galaxy s4 the loading time of a compiled app is now simply unaccetable.
I think little games without accelerometer based controls will benefit a lot from this update.
In my particular case it's 2012 again, I have a game that is simply undeployable. But in 2012 I was not worried at all because I was confident that while making a slow burner project the technology would be ready when finished.
Now that the game is almost ready and with a public demo in preparation I'm really starting to get pissed off in regards of ludei, cocoonjs and the whole html5 ecosystem.
Don't get me wrong, I know that Cjs 2.0 is still in beta and this issue will be probably fixed in the future, but why the hell they didn't release before a stable CJS 1.4.8 with all those audio bugs fixed instead of packing them in a beta of a major release? Why?
They have hands down the better technology out there and they're ruining their reputation with one of the most demented release cycle management in the entire software history.
I think I'll switch to crosswalk even if it's still in beta and struggles more than CJS on lower specs devices.