Tarkion's Forum Posts

  • > Can anyone update or share a timer countdown example please? The files and links are not actives...

    >

    Try this example I made a while ago.

    Countdown example

    cheers

    Nice! Works perfectly! thanks sizcoz!

  • Hi there, did some investigation for you. The important bit you missed out was setting the animation speed to 0. Be sure to do this for the maps and the masks. Because you are playing the animations, it changes to frame 1 on the complete map which shows the blank map in game. You adjust the animation speed by opening the image editor and options are on the left.

    Hi plinkie!! Now works, thanks man!! I was repeating the tuto over and over xDD but I dind't resolve the problem... only set the animation speed to 0 (was in 5) and works fine!! Now I can doing the tutorial hehe

    Thanks a lot!

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  • The capx is a bit confusing. But it seems to me the main problem is you reset global variables on ES_GameOver and you try to add Money to Total money Earned on the begining of the levels. You should add it BEFORE reseting the variables.

    Besides that, there's a lot you could easily improve in your capx. Specially in regards to structure. You could do without it, but most probably it will bring more problems similar to this one in the future. It may be wise to just pause development right now, design the screenflow and everything on paper, then go back and implement it. I could help you with that. Feel free to contact me via private message. And you can do that in spanish, as I speak spanish quite well.

    Cheers!

    Yes, you're right!! the problem was found in ES_GameOver... I don't know how I didn't see it before... I suppose the reason is you said before, the project is very confuse and I have to organice well all the project!

    Thanks for your help!!!

    I'll send you now a private message

  • It shouldn't be a problem. Global variables are persistent between layouts. Can you share a capx.

    Sure!! I think I have a problem because the variable "money" restart when I finish first level and I don't find the error. Here is the capx ... hmm I have to say is a crazy project and it is very bad organized at moment

  • I have a variable called "money" where in each level the player win some money killing enemies. I want when I go to another layout, example the level 2 layout, then the money earned during first level go to other variable called "TotalMoneyEarned". My problem is when I finish the first level (layout level 1) and go to another, the "money" variable restart and don't add to the TotalMoneyEarned variable... Can anyone help me? Ty!

  • Hi guys,

    yesterday I tried to do the tutorial of kittiewan "Making an Interactive Treasure Map" . The problem I found is the files doesn't works and I have no capx for reference. Anyway he maked the tutorial very well explained and it is very easy for follow the intructions. So I don't Know what I am doing wrong, because in the 3 page of tutorial he write that running the project in the blank map are revealed at one all the masked areas, but in my project only appear the blank map.

    I have the capx here: https://drive.google.com/open?id=1cABO4 ... rtb2W5kYdQ

    So when you running the project this is the correct result:

    And this is what I got:

    Can anyone help me? Thanks!!

  • > Any advice? any tutorial or document?

    >

    Several hundreds of them! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/tutorials/all

    hahaha I have a lot of work to do!!! Thanks again dop2000!! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • This is really not how things are done in C2...

    You need to learn to use instances, instance variables, containers, behaviors.

    Here, I updated and optimized your capx, take a look:

    https://www.dropbox.com/s/59q3cqvmfjwdm ... .capx?dl=0

    Thanks very much for your help dop2000 This way the capx works nice!!!

    And you are right!! I found several problems for working in the right way wiht C2. I have to learn to think before make the first event and learn to organize how to use the elements (functions, instance variables, containers, behaviors, etc) correctly. Any advice? any tutorial or document?

    Thanks again for your help!!!!

  • Hi there!! I have a case or scenary in which there are four tasks or missions. Each one with his name and his time of realization. The names of the missions are in an array and the times are random for each mission. One problem is we can get missions repeat and I don't know how solve this. Another problem is that I do not know how to start a countdown in the mission that has been chosen. Can you help me? I leave the link to capx . Sorry my bad english...

    Capx: https://drive.google.com/open?id=1KeL_6EJwhQ8E8xfixoyLhGiFe4gJzh7O

  • Can anyone update or share a timer countdown example please? The files and links are not actives...

  • Sounds like the issue is the TiledBackground's Hotspot.

    Try to set it to "Top".

    Here is an example .capx if you still struggle.

    The link doesn´t works

  • This: https://www.scirra.com/tutorials/247/ho ... al-network

    is the best way since you don't need to export at all. You only need a good WiFi modem.

    Though I understand if you don't have access to a modem. Almost a year into owning a C2 license I had to look for shops with free WiFi just to be able to test games.

    MPPlantOfficial, great solution, really!! Now i have setup with LAN and my wifi modem and run nice! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Thanks a lot for your help!!! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hi guys, I need to test my game in progress with my tablet, do you know which is the best and more easy way to do this? Thanks in advance!!

  • Hello, can you upload the capx again?, links are not active and I am interested in these capx... Thanks and nive day!!

  • event

    for each player object

    sub event

    player.energy <= 0 destroy player

    Thanks very much lennaert!! now works fine!