Tarkion's Forum Posts

  • Upload a capx to this thread if you want we understand what do you want...

  • The 1 million is close... (2 days?)

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  • caiorosisca thanks for your response. I haven't used the lerp still, but with bullet and rotate behaviour I have get this morning very good results

  • Flappy bird is dead.RIP

    yep

  • I like your work!

  • thanks very much!!

    Sometimes I complicate the things unnecessarily hehe

    Whit this both behaviours works very fine now

    Thanks again!

  • Hi,

    I want to get a smooth displacement of a planet sprite in the main screen of a vertical scroll game.

    Now I have the planet sprite in a corner and I want the planet disappears slowly...

    I have done.

    System     |Every 1.0 seconds    |Planet_sprite   |set X to Self.X-0.3
                                                      |set Y to Self.Y-0.3
                                                      |Rotate 0.1 degrees counter-clockwise[/code:3ukt39ac]
    
    But the result not good...
    
    Any suggestion?
  • Also I got nice advices about best practices here: . I agree with I think a good thing would be a thread where the veteran C2 users share their experience, isn't it?

  • You have too a text properties behavior and text plugin, both of rexrainbow. I don't know if this is that you are searching. Look here:

    Good luck!

  • .

    I'll try to get a capx to show you.

    That will be nice!

  • I like a lot this menu and the drag system

  • Donation done yesterday! Thanks for your awesome work Kenney!!

  • Looks nice but no Windows Phone...

  • Hei there,

    I have a small but powerfull improvement suggestion.

    In Visual Studio in the designer i have those buttons (see sreenshot) which help me with layouting. They have alot of use by making everything smooth and oriented.

    [attachment=0:1dwsapz3][/attachment:1dwsapz3]

    If you could build this, that would be nice

    I really like Construct2

    Best regards

    Beni92

    I love this suggestion!!!

  • Here are some results from my testing this....

    So, I made a quick demo. There are 2 layouts, each with 99 custom movement objects of the same image bounded to the screen by obstacles. Layout 1 has 99 different objects while Layout 2 has 99 instances of the same object.

    Draw Calls results:

    99 different objects: 5.8% cpu

    99 instances of same object: 2% cpu

    Now.... when I delete half of the objects on each layout:

    50 different objects: 3.8% cpu

    50 instances of same object: 2% cpu

    So there is quite an overhead for drawing different objects v the same object and a constant and significant minimum overhead on my computer at least for drawing anything on the screen. I didn't have the energy to create different images for each object to see what, if any, that sort of change might make on the draw calls. So, for my laptop at least, although the draw calls demanded 3 x the processing power to draw the different objects, the increase was still only 4% in magnitude - not a problem for most desktop games I am guessing, but such an increase could cause a slow down on a mobile device.

    Thanks for the test The results are interesting