Tarkion's Forum Posts

  • While nimos100 might have posted good advice, I don't believe any of it will have any measurable effect on performance.

    For a pretty much exhaustive list of the things that can actually have a measurable impact on performance, see Performance Tips. Things not on that list are generally ignorable for performance.

    Ashley thanks for the link!

    nimos100 nice!! I am implementing in my current project many things you said here. Now I am more relax about how to approach to the work. Really great!!! Thanks very much!!

  • New arcade coming out at some point will have much larger allowances

    Thats is great Tom, thanks!!

  • NIce!!!! nimos100 a lot of material for great performance here!!

    I like the bug sheet and Quick reference sheet. I am working too with many sheets and I am doing functions of the most simple of instructions lol and the requirements and potential return values is a nice idea!

    now I Know than folders and subfolders haven´t impact in performance, but what happen with sheets?... example now I am working in a game will have 30 scenes/levels. I am working with: Functions sheet, Variables sheet, Controls sheet, Bug sheet, quick reference function sheet and a lot of more...plus 30 SCENES sheet!!!! thats a lot of sheets... or I can use only one sheet for all scenes???

    I know Guizmus said that if you works fine you include only what you need where you need (CPU friendly) but I am a n00b already... so I don't know if I must works with decens of sheets lol

    Thanks!!!

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  • Folders and subfolders have exactly zero impact on performance.

    Ashley thanks!!

  • DUTOIT thanks!!!

    Ok then:

    *To be careful with certain events as "every tic".

    *Organize with folders and subfolders.

    *Organize and use the groups in order to enable/disable itself, saving resources and reusing in other sheets

    *Comment everything with a lot of details.

    *Use bookmarks and shortcuts.

    Nice, thanks again!!

    Pd: Sorry for my poor english

  • I want to upload a game to arcade, but the size of my game is 19.1 MB , is not possible to upload the game?

  • Sorry I wanted say: on key released...

  • DUTOIT Guizmus Thanks!

    I want to work with the best practices I can... I get more relaxed with your advices. I want to works as you say DUTOIT, with groups and sections... As say Guizmus, I suppose is a very bad practice do not destroy what you are not using... and I think for do this you have to organize the project in the correct way... Ithink isn't easy do this for me at moment, but I will try... any advice about nice practices?

  • Now I am making my second game in C2 and I want to do the code a bit more confortable and work in the best way to do it. I have a question: I want to do folders and subfolders for layouts and event sheets... so, I am goint to work more with functions in separate sheet, global variables in separate sheet and so... can this make the game more slow?

    Thanks in advance

  • Have you tried with "On touched"?

  • I don't know how works Kong...

  • Hello all!

    Mi game Phase VII is in Kongregate: http://www.kongregate.com/games/MiguelA ... -t-defense

    Thanks to Scirra and the comunity for your help!!!! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • I dit it too. Also I have sent to kongregate support a mail explaining the problem, but no answer still...

  • Yeah, two new versions ... the last version uploaded were the v 1.02.1 24 hours ago...

  • I'm try it. But the people get the same problem. Look here: http://www.kongregate.com/games/MiguelA ... -t-defense

    This is the game and the version is the older v 1.02