Tarkion's Forum Posts

  • Hi all!

    I want destroy instances of a object the player spawn in game with button. Then every instance have a quantity of energy and every second the system substract 1 of energy. I want destroy the instance when their energy get zero. The problem I found now is that I have created some instances and when one of them get zero energy all instances are destroyed... any idea?

  • Ty kenny!!

  • Really great work and the graphics are nice!

  • > when I want to test it in my computer at the first I cant hear the sound when I go to another tab and come back to the game tab main music is playing

    > or when I test it in google drive it doesnt have any problem and it plays

    > in kongregate after the music is downloaded i have to go to another tab and come back then it plays (in firefox)

    > but in chrome it doesnt play i can hear the sounds but i cant hear the music

    >

    have you tried "audio" objects "preload" action "on start of layout" to preload your sounds and musics?

    +1

    Yeah, I have one game in kongregate. I load all the music and sound with the command "preload" in start of layout of "loader layout".

    Try it.

  • Once again, I don't give a crap about image painting, editing, modifying or whatever.

    All I'm saying in first post is related to have more control over animations and animation frames.

    There is no external software that will import your frames or sprite sheets, set all animation names with correct properties and set all Image points with collision mask.

    If you start using more then 2 animations and more then 3 frames per animation you will then understand how wonderful and friendly image editor is.

    Irbis thanks for pointing that out

    Thndr You are misunderstanding. I'm importing nice and tidy spritesheets. but there's a lot of them. and for every each of them I need to set diffrent animation name with different properties. Wouldn't be easier to just import spritesheet as animation while preserving file name as animation name? Wouldn't be easier to select all animations and set only once "speed = 0" then click each one every time? Wouldn't be easier to be able to copy image point or collision mask and past it to all frames you want instead of manually placing it for each frame (yes there is an option to set for whole animation or for all animations, but it's good only in some cases) ?

    I've attached one of my simplest spritesheets - this is first frame of walk cycle animation. There are 56 more spritesheets with same setup.

    +1

    Please people, read the first page of this thread...

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  • +1 agree! I think it's necessary...

  • Hello everyone,

    I'm working in a Zombie Platform game.

    In the moment, i'm creating the second stage.

    Please, take a look =D

    -->http://s10.postimg.org/xqiwavrax/Screenshot_2014_02_22_17_40_47.png

    -->http://s10.postimg.org/cuwlzmv3t/Screenshot_2014_04_08_11_19_45.png

    Feedback appreciated =D

    Thanks

    Spectacular and nice graphics, I love this style! Great job...

  • [quote:64meqpax]wow! 3109 events!! curious about that type of game haha good luck with that!!

    I have tried to categorize it my self, and end up referring to it as a political/strategic tactical roleplaying game . But besides just being another roleplaying game where the player make a character and kill a lot of monsters, the player are not as close connected to a single character, rather than a group of characters, 6 at the same time in total. Which each can have different classes, abilities. But also it uses skills more in a real roleplaying style manner that you would find it in a game like warhammer if you know that, so its not just skills that boost attacks, but also skills like lore, economics etc. That is more the roleplaying part. And its possible to craft your own spells and magic items, pretty much without any limits. So for instant the idea is that the player should be able to make a spell that could summon a wolf, that when killed could also explode and cause sleep to everything around it, should they want that...etc.

    The political part of the game is that the player choose one of his character to also be the leader or king of his own city which they have to manage when it comes to trading, resources, expanding the city to making sure citizens have food, jobs, handling of crimes etc. Which means that the player also have the ability to make judgement whether people should be jailed or executed for whatever reason. Which again will impact certain citizens for the better or worse. You also have to make sure that your citizens have jobs, as it is through the salaries that they buy what they need, so you could give them a low salary, just enough to keep them satisfy but this also encourage them to make crimes, leave the city and so on. This is more the local management.

    The game also uses a global political system, meaning that the player is under the rule of a supreme ruler, which decide the rules for all the empires. Kind of like how you would find it in Game of thrones. And depending on who sits on this throne will greatly impact how the game plays out, as this ruler also have the ability to execute the player if they don't obey the rules, resulting in the player having to choose a new leader as well. Since its not a war game in the sense of moving military units the player can support one of the other empires that might want to overthrow the current supreme ruler and take control for themselves. So the player also have to play on the right horse as it will not be ignored that they tried to support such thing. Since the game uses a life cycle for each empire, the leaders of other empires doesn't live for ever, but will eventually die due to ageing, getting killed etc, and each leader have behaviours that either suits the player or not. Such as the ruler might actually be Greedy of nature which would cause the player and the other empires to pay a huge amount of taxes. But as a leader can also live for a long time, it might be in the best interest of the player to try to support a more friendly minded leader to be this supreme leader.

    Then there are global effects, such as plagues spreading through out the lands, conjured by some evil guy, which is a way to make quests, which again are randomly generated, from long legendary quests like killing a dragon and obtain a relic, to small go kill a bandit leader type of things.

    Guess that more or less the overall idea, so its a quite huge project

    WOW!! Really looks very very interesting and complicated at same time... The logical and Behaviours systems based in strategic and political events... I understand why you say that it's a huge project!!

    I wish you luck and I hope you can show something soon

  • Thanks!

  • Good work!

  • Wow nice work!

  • Nice job! Good luck!

  • I'm curious about what of your games or app got more number of events. My record at this moment is with my first game and it is 526 events with bad, unsuitable, unintelligent and wrong code

    What about your top??

  • ...Especially as a beginner, this isn´t really a bad thing. You learn without "destroying" your big game project with unsuitable unintelligent code.

    Yes, I think so!! In fact, I'm delaying my main project because I don't want to make too many wrong code and every day I'm learning more and more

    ...However im trying to focus on just one project now, that is by far the biggest i have taken on (currently 3109 events), so i think its a bit to much code to throw away as of now, and i still haven't lost complete control of it yet, which is one of the main reasons i sack projects. But also im still very excited about it, as its a type of game i used to play a long time ago and really enjoyed, but for some reason never seem to have been reinvented, not sure why, as they were really good.

    wow! 3109 events!! curious about that type of game haha good luck with that!!

  • I'm still wondering about the C2 plugin... will it be updated as well or has it been and I didn't notice...

    Well GL lets wait and hope... a bit more I guess.

    +1