shaircast's Forum Posts

  • I'm switching to Unity, too. I've been using C2 for about 2 years, and it still cannot support full features for mobile. There is no reason I have to wait. Now Unity is almost free, and also Unreal Engine. 2 years of studying coding would make a lot of difference than waiting third parties.

  • Oh, I'm so glad to see you again, Please forgive me if you think I was rude.

    Yes, of course, I need it, because new CocoonJS plugin has much more new & reliable features. If I have to choose only one between your push plugin and new CJS plugin, it would be such a sad choice. CJS plugin is open source plugin, which users keep updating. If you don't keep this up with it, no one will buy this nice plugin anymore.

  • Bump

  • sergyperov

    Why don't you maintain this awsome plugin with the latest version of the CooconJS plugin? What's wrong with that?

    You just keep on selling but not answering with other questions.

  • I'm using the plugin(https://github.com/ludei/Construct-2-plugin) in C2 with Canvas+ and it works like magic. Social features, audio, ad, IAP, nice performance and so on, they are all working so well. I can surely tell everyone that CocoonJS is the only service that can make C2 project into well-polished app, not the kid's toy like flappy- something. However, we still cannot use the full features of CJS, like the local/push notification, due to lack of support. Is there any plans for that? I'm really hunger for that.

    Ashely

    I really love C2 and this have made my dreams come true, but C2 users couldn't have a chance to publish a fully featured application, ever! CocoonJS is the chance, so please don't ignore it. I subscribe your blog and understand that web tech's gonna dominate, but there's still so long ways to go. Crosswalk? You can't use it in the real project. No one wants to download 50MB+ apk for just a simple button clicking game(and you know there's a apk size limit).

  • Is there no more updates?

  • I bought it a few days ago and found this working well. Thanks for the plugin.

    However, it seems that this plugin is based on the old 'cocoonjs_prelude.js' file. 'Cocoonjs_prelude.js' file from the current official Ludei-C2 plugin(https://github.com/ludei/Construct-2-plugin) has bigger size than your plugin, which means your file lacks of some updates. Replacing the original one with your file causes crash with CocoonJS plugin that supports IAP, achievement, etc. Please check it.

  • My project is almost done, so I wanna integrate this into my project and found this forum inactive.

    Is this one still working or not? Question before purchasing this.

  • I'm going to use Crosswalk to publish my Construct 2 app, but I can't find any way to use custom fonts in Crosswalk. I can't use Spritefont because it would be served not in English. Plz help!

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  • cranberrygame

    I'm considering buying a full package.

    Most of them, notification plugin for example, are tagged as [crosswalk].

    All of them are working on Intel Crosswalk, right?

  • I have a question before purchasing this. I'm going to make a time based app, like SNGs, you know, click something, wait for it to be done, and get notification alarm. Does CocoonJS application work on the background to push the notifications, even if the app is not running? Is it possible? Just curious.

  • It's now waiting for approval in Desura.

  • [attachment=0:u50a46xn][/attachment:u50a46xn]

    Please help us for another C2 game on the Steam!

    Video & Screenshots & Details & Vote on here:

    http://steamcommunity.com/sharedfiles/filedetails/?id=324185920

  • Is there any ways to lock the max framerate? Low framerate is better than unpredictable play.

  • Any progress in this topic? I don't have that huge sprites, no webgl shaders, but have a little bit complicated event sheet. Having exactly same issue : first time hiccups. It looks really unprofessional. Maybe we need another loading screen.