shaircast's Forum Posts

  • Google Game services with CocoonJS?

    Didn't know it's possible.

    You mean achievement/leaderboard, right?

  • 1. Make 'Family' with Zom1,Zom2,Zom3..., name it "ZomFamily"

    2. Action : Door / Spawn another object / select "ZomFamily"

  • Make instance variable in those sprites, give the value per click, and use the event "Pick highest/lowest".

  • 55-60 fps with 5 years old laptop. 2Ghz Dual Core, Geforce G210M.

    I can't see specific problems from your capx, but recommand "grouping" your events. It's more easy to control events at once.

  • VIKINGS

    then don't use "Scroll to" behavior. Instead of it, maybe there's an action about scrolling screen with xy coordinate.

  • Be very careful not to "Hide Banner", because CocoonJS is bugged, it will still refresh your Ad every 60s and show it for ONE frame before hiding it. It counts as an impression to AdMob but its not legal because its a fake impression! If Google ever test your App and see that, ban hammer.

    I know that. But after setting MoPub Marketplace off, it seems that the problem has been solved together!

  • I just published my app, "3316 Challenge" in the Google Play Store. For the advertisement, I used just like this, Construct 2 + CocoonJS + MoPub + AdMob. I faced some problems during this project, but I could fix all of them. Here's 2 important tips. You can try my game(down there) for the example. I didn't used fullscreen ad.

    1. Don't use ad from MoPub Marketplace.(Important)

    Advertisements from the MoPub Marketplace sometimes make your game screen black. I don't know why, but after setting it off, it runs nicely(You can set it in the MoPub - Network tab) Make your banner show the ad only from AdMob.

    2. Show/Hide the banner ad at Every tick

    Sometimes a banner ad just pops up when it's ready, ignoring your setup. So make it firm with the Every tick event.

  • Check the game "Magnetized".

  • 01/27/14

    Added 3 types of enemies. (Total : 20)

    Added 1 type of weapon. (Total : 10)

    Added BGM, FX(not finished).

    Options for sound, vibration, and tilt sensitivity.

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  • Teated on LG Optimus G Pro

    No crashes has been detected, but ludei logo flashes a lot of times.

    This game reminds me of the Pou :)

  • If you have any good ideas, please post here and let me know :)

  • <img src="https://dl.dropboxusercontent.com/u/166679606/Pixel%20Island/%EC%8A%A4%ED%81%AC%EB%A6%B0%EC%83%B7%202014-01-25%2011.38.48.png" border="0">

    01/25/14

    Pixel Island - Dodge & Shoot in 8-bit style.

    Test Play

    Video Clip(9.6MB)

    15% finished.

    Added 17 types of enemies.

    Added 9 types of weapons.

    Control

    PC : Arrow keys & Mouse

    Mobile : Tilt & Touch

    <img src="https://dl.dropboxusercontent.com/u/166679606/Pixel%20Island/%EC%8A%A4%ED%81%AC%EB%A6%B0%EC%83%B7%202014-01-25%2011.38.03.png" border="0">

    To do list

    • More&more enemies & weapons
    • Options
    • Upgrade
    • Achievement
    • Highscore
    • Boss
  • <img src="http://www.ludumdare.com/compo/wp-content/uploads/2013/04/Screenshot-spritegen1_0-crop.png" border="0">

    http://www.ludumdare.com/compo/2013/04/03/random-sprite-generator-1-0/

    I found this by chance. This app generates 12x12 size sprites, and you can save it as a strip. I think this could be helpful for C2 users. Cheers!

  • Oh, mistyped. Sorry.

    I have used 'AVG free' for a year with C2 but didn't find this kind of problem.

    Now AVG automatically blocked access to Construct2.exe. How nice.

    Anyway, thanks for the info.

  • I downloaded it from an official route, scirra.com.

    I don't believe it's really a virus but it says it's Win32/heri.