shaircast's Forum Posts

  • CocoonJS : the best solution for now, but still has some bugs and doesn't support some features.

    Crosswalk : not a complete tech but it's improving very fast. I think it gonna be the best solution for Android.

  • Back to the basics. Super-duper features are nice, but

    Make basic features - Ad, GameCenter, IAP, etc - work surely on every platform first.

    I think that's the real value of HTML5.

  • >

    > Thanks. I just tested with Beta version. The volume control of the sounds are fine, but there's a little lag before its playing(not on exact timing), and the game easily crashes.

    >

    shaircast: could I get the crash log via 'adb logcat' and which crosswalk version are you using? This can help us root cause them.

    I'm trying to. Just downloaded " Error Log Dump" but nothing shows up when the game crashes. Can you let me know how to use it?

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  • Thanks. I just tested with Beta version. The volume control of the sounds are fine, but there's a little lag before its playing(not on exact timing), and the game easily crashes.

  • Just finished test on LG-F240L. I can see many things are improved. Now sounds are played out of speakers, not earpiece

    Music is now fixed. It works properly at least for my game. However, sound is not fixed(You know, there're 2 folders in C2 project, one is "Music" and the other is "Sound"). Sound still ignores volume setting in the event sheet, and just played so loudly. Also, it cannot be controlled by the volume button of the device.

    Tilt : OK. Touch : OK. Performance : OK.

    Wow. I'm really eager to see the advance of the Crosswalk... things like adMob, Google Play Services, etc.

  • Personally, I had totally no idea about HTML5 technology and its state, and still I don't want to know about that. I just wanted to make some game apps for my friends. I bought C2 for some silly reasons : I'm used to making maps with Blizzard map editor(similar with event sheet system), the community was nice, it was on sale, the design of the website was cool, and that cool website said "You can export your game in mobile. Android, IOS, etc, but you only pay once." After purchase, I come to know that exporting for the mobiles is not that easy thing. Bugs and fps drops were everywhere.

    A year passed after purchase, and still I didn't learn how to code, but thanks to community, I learned many tips. There's STILL many hard things with mobile exporting, but I don't regret my choice for some glitches about those performance/exporting issues, because it's just for my hobby.

  • I just made this minimalistic puzzle game in a week.

    Rules are simple but it's quite brainteasing.

    Why don't you try?

    - Play on Web browser

    - Available on Google Play Store

  • Same here, I tried Crosswalk for the first time. In my case, it was a little bit buggy but great. It works really smoothly and supports Clay.io perfectly

    And yongsheng , here's a problem list.

    1. My app is not that a big project. However, the size of APK file is almost 18mb, while CocoonJS version is about 10MB(10MB, that's also big size though.)

    2. No Ads support(you know)

    3. Audio is more buggy than I expected. It's too much delayed from the exact timing, and totally ignores volume settings.

    4. When I open URL like "http://play.google.com/blabla", it opens "in the app(not on the default browser of the device)" as desktop version and I can't go back to my game.

  • I didn't get to use Crosswalk because of the limitations which the tutorial says, like Audio, orientation, status bar, no Ad issues. However it looks like Intel guys works really hard on these issues. I wanna test my app and help them.

    Can you let me know what's solved and unsolved?

  • ArcadEd

    They said they're still working on this issue and "It will be live soon", so it may not work out. If u succeed, plz let me know

  • It's a little tricky but could be done, but it would be doing exactly the same as what the XDK does for you already for free. Is it that big of a problem?

    C2 is the most powerful HTML5 game making tool. With C2, making game is so easy. However, exporting is a little bit hard task. I've been using C2 for a year but it was always painful. As I know, one of the powerful points of HTML5 is "You can export it in every platform", but not all of the features and plugins works on every way of exporting(like CocoonJS doesn't support this and Crosswalk doesn't support that). C2 keeps updating and third party plugins also does, and we says "Does it work with new version of CJS/Crosswalk/blabla". Playing games in web browser is pretty nice but mainstream is to publish application file on mobile appstores. And we don't have even basic features like Google Play Service.

    I believe C2 is a tool for the professionals. But we are unstable with these things.

    • Performance(or Guide to get good performance)
    • Stable way to Monetize(Ads, IAPs)
    • the Way of Exporting that works with every features of C2

    That's why. I think it would be so nice to get the way of exporting Scirra Team could guarantee. Multiplayer things are not that important.

  • Actually, I got a similar answer by email.

    It also includes a link about new C2 plugin.

    https://github.com/ludei/Construct-2-pl ... ll/1/files

  • There's a plugin named "Local Leaderboard".

    Search the forum and try it. Quite simple and cool.

  • Ashley

    Now we have a new way to Android exporting, but we still have a difficulty using Google Game Service.

    Is it on the todo list?

  • Gosh, I'm desperate for that for months!

    Can you explain it briefly?

    Is there any example application available?