shaircast's Forum Posts

  • Make sure that there's three files per one sound, WAV, OGG, AAC.

    OGG and AAC files are automatically generated when you import WAV files but it depends on your OS version and the properties of your WAV files. Try third party audio converter.

  • Then you may try to import three files with the third party software, WAV, AAC, and OGG. It's somewhat bothersome but gonna work.

  • I can't figure it out just with these pic. It seems like there's a mistake with origin setting, but not sure. Capx needed.

  • Object overlapping with Walls > Drop

    Write this kind of threads in the "How do I...?" forum, please.

  • Wow. Same here. I just come to know the game "2048" and it's similar to "1024"

    I'm used to dealing with this kind of game (blocks, grids, like my games).

    Make an array and try to match each tile to each array member.

    You may come to use a lot of loops.

  • If you're using only english for your game, I recommend Spritefont instead of original text object. Initial setup is a little bit complicated but after that, it's more useful and stable than original one.

  • +1

    In my case, I use the text object(or spritefont) only for showing variables. I make additional sprites for non-variable messages or titles, etc.

    I think the text features(including spritefont) in C2 lack of supports about non-English languages. I also want to know if there's more simple way.

  • Make an instance boolean variable named "opa" in your "Grid" sprite.

    GridButton on clicked > Toggle "opa"

    Is opa O & Trigger Once > Set Grid opacity to 100

    Is opa X & Trigger Once > Set Grid opacity to 0

  • I don't know how to do it, but I think you can make the feature you want instead of simulating touch input from keyboard.

  • "Array" is an object type. That means you can use the array you made regardless of event sheet or layout.

    Before that, please write this kind of thread in "How do I...?" forum board.

    Second, read manual and tutorial first if you have a question about the basic features.

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  • Weird. In my case, it works nicely after deleting all the cookies and cached files. Make sure you deleted all the files.

  • It seems that the browser plays different files when it's on mobile or PC. Try to import WAV files instead of AAC files. It will create 2 additional files+WAV files.

  • Resizing action itself takes up GPU a little bit, so resizing the sprite on every tick is not that good. But in this case, it seems that doesn't matter. It doesn't have something with the power of 2.

  • Give it a try the option "Clear Background".

  • Give the sprite the "rotate" behavior(Disable at initial, set the speed you want)

    and a instance variable(let's call it 'anglePrev')

    Your condition > anglePrev = sprite.angle / Enable rotate

    Sprite.angle=anglePrev+90, Trigger Once > Disable rotate