shaircast's Forum Posts

  • Totally disagree with you. There's already a lot of helpers here, and I've learned a lot from them until now. Manuals and tutorials, the thread of some moderators is also a big helper, which new people easily ignores. If you carefully take a look at those unanswered question, you may found why it doesn't get answers.

  • > Is the new Android launcher out yet? Nothing in iOS right now

    >

    I didn't see one. I used Cloud Compile for the 2.0+ features. Audio not working right is a deal breaker for me still. the 9patch and tiled bg stuff I can work around.

    How did you test it? It's in maintenance mode still.

  • For my case, CocoonJS still gives me better performance and stability.

    and also, Ads

  • Is there any news about new C2 plugin?

  • If it's true, I feel really sad for your last 20 years. You're even wrong with the definition of the real game. The real game makes people impressed, touched, and hooked. What you're saying is like "Only the blockbuster action movie rules. All the others are crap.", which is absolutely wrong. People also love them, and you can't say they are just toy.

    If you want to make the big-scale game with eye-popping effects, you can use other tools. C2 is already great by itself for the real games.

  • If you think so.... Flappy bird got the MEGA hit, so why don't you go for native code?

    I think it's the best tool for you. : )

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  • Well, I asked the release date of the new C2 plugin to Ludei, complaining about their not being punctual, you know, like "It will be live soon" and no news for a month. They said they are working in the last fixes, probably will be ready in days.

  • Thanks sqiddster

    Ludei has many employees and that means they're desperate for being more funded. Maybe that's why they look so overworked. It's sorry that they're doing poor communication with communities, but I wish they came to bring something cool back soon.

  • Android's equivalent to iOS's Game Center is "Google Play Game Service". As I know, none of the two supports this until now, but I think they will come to support it soon.

  • bremen Agreed. C2 and its third party services have surprisingly weak supports with the mobile devs about the basic features. It's really hard to make leaderboard work, add Gamecenter services, and get users to post scores and share them on SNS.

    Anyway, there was a way to post a mention to Facebook wall through URL, but Facebook has blocked it. But still there's a similar way on Twitter.

  • Make a condition "compare variables" and set like "score<=0".

    Then you can put some actions you want, like destroy everything, restarting the layout, or showing stats.

    How to end your game is at your hand.

  • WizLore

    Use the basic built-in plugin, "Browser".

    Put the action "Go to URL" and set the URL like "http://play.google.com/store/apps/details?id=<pakage_name>".

    For example, you can try my game. There's a star button at the bottom of the screen, and that's a rate button.

  • >

    > >

    > > shaircast: could I get the crash log via 'adb logcat' and which crosswalk version are you using? This can help us root cause them.

    > >

    > I'm trying to. Just downloaded " Error Log Dump" but nothing shows up when the game crashes. Can you let me know how to use it?

    >

    typically I'll connect my Android device into my dev machine(need to install Android SDK). After setting up connection with it via usb(enable usb debugging in 'settings' om Android), you can run 'adb logcat' in your dev machine and get crashes and Java exceptions.

    I tried with Intel XDK and App Analyzer. In compiled apk(beta), my game crashes every time when the character takes damage. However, in debug mode, it never crashes. Weird.

    It's really weird.

  • punkineo Thanks for the review. Puzzle design was a kind of simple one, so I could make it in a short period. I also tried to make menus unique a bit, so I'm really appreciated by your reply.

    I agree that 'help' section is too cryptic, making people confused, so I'm gonna make some change about it. If Ludei or Crosswalk updates Google Game Service, then I'll update it with leaderboards.

  • That's weird. This is my event.

    [attachment=0:22ihzdif][/attachment:22ihzdif]

    I used "compare two variables" event. Never mind accelero blahblah, because it's just variables about options and calibrating.

    Have a try to read sensor values. Add some text objects and set text as "touch.gamma" and "touch.beta" for every tick. Take a look at it and it will be helpful to fix your code. If the value doesn't change, then there's some problem in your device.