gamecorptm's Forum Posts

  • yea there is that plugin from rainbow ... he has the swing done long time ago managed to find a link there

    scirra.com/forum/behavior-swing_t64261?&hilit=swing

  • > 404

    >

    https://dl.dropboxusercontent.com/u/577 ... x_swing.7z

    This behavior had not been maintained. Use tween behavior for instead.

    ur awesome <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> i have all ur plugins <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

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  • oh dident checked.... my bad .... i just read ur post i dont really read what other people say

  • u can also use try arc, and radius or try with number variable, recording the highest pick of the X of the mouse or touch and lowest X of mouse or touch

    EX: LowXt (number) give property to save the X of touch only when X of touch is lower then initial X touch [first click on ball ]

    MaxXt (number) give property to save the x of touch only when x of touch is higher then initial Xtouch (you need a number variable for initial touch or mouse click when u click and drag the mouse call it Initialtouch lets say)

    this way u create a 3 way point, then u just use force push towards MaxXt once X of ball is = or > then maxxt force push towards lowXt and try add a delay of movement and an always rotate angle to the next way point " that way the ball will rotate toward the position u swiped i think will work logically will , hope makes sense to u if its sloppy its because im sleepy and im coding for like 48 hrs straight listening to frekain boring adventure 8 bit music on loop for some reason .... cheers and good luck

  • u can shake it by moving the scene area , or the screen area, try those in System>Screen /or/Scene events i know for a fact u can tilt the angle if that's what u ask for, but for sure ul be able to tilt it straight left right also

  • uh looks nice, dident had time yet to watch the video, il check it today , im working on a bundle of timemanagement games nice graphics though

  • good job.... needs a bit more polish i say but its good for the first game keep it up

  • iOS does not support webGL. Which means throw any special effects or processor heavy operations right out the window. Everything else mostly supports webGL, but mobile devices just can't handle heavy HTML5 games. The same games that could run flawlessly in native mobile applications, slow to a crawl with HTML5.

    im sorry to tell you , but you are far behind with the ios releases, ios 8 platform mobiles are webgl enabled , u need to buy new iPhone sorry, the old iPhones (5,4,3,2,A,B,C What ever doesn't support it yes ) ( i don't use any of those i have an galaxy notepad 2 and alot of android phones from old to new, i don't really need to develop for ios cause its hard to market in that sea of sharks i better place it on android market (Google rullz in my opinion and also android has more market places then ios ever will , a few examples ( the Gplaystore , the opera store, the FGL market , the .... what ever website u want to add it people will download it, nobody cares for iPhones that much anymore, purely just cause its to expensive and the only market for it is only for untrained and brain washed people that buys it and geobrakes it , not anymore i know cause of the icloud system, but nobody realy pays for the damn iTunes, its like 100k people that might buy Ur iPhone game there, compare that to 80% of population that has android devices just cause they are so freeeeeee and even if they have an iPhone they still have an android so... quit programming games for ios, its pointless .... not saying the pain u have to endure to publish something there, they are very picky, i made 1 text mistake they rejected my app for another week while i was doing marketing on it ..... money lost for nothing.... so "cheese and crackers...." i say just move on other things that works and are more accessible to most people ) sorry i dont really like ios platforms i think u figured it out by now.... dident wanted to offend no1 just i hate apple so coocky .... and in end its garbage over expensive with a new polish but still stinks

  • basically a popup with upload ur zip file should apear but it doesnt if u check the link i provided some dude has the same problem with his server.... can u please look into it Ashley and Tom please ... thanks alot. and congrats for announcing the Construct 3 Engine

  • [attachment=1:2ymt8cfr][/attachment:2ymt8cfr]

    hello, i re post my problem here, since i bought a totally new computer, and my account on scirra arcade , doesn't work anymore for like 6 months now, or smth like that. i have found a related topic on internet it seems to be a server issue with my account here is a link <a url="http://stackoverflow.com/questions/25917186/cannot-load-system-directoryservices-accountmanagement-in-asp-net-vb-site">Net framework directory service account management</a>

    last time i was posting this issue , kind moderators reply and tried to help but in the end was unsuccessful , please fix it its a simple line directory fault.......

    in case Ur wandering what is written in the second picture i have uploaded a text file for you guys....please make it work, something is definitely wrong, i tried using Mozilla, internet explorer, chrome, flock, opera, and many other browsers i have like a full pack of drivers and updates installed re-installed everything from scratch for almost 50 times , in the end i just bought a new computer same problem though..... however i did made a new account, and the problem doesn't exist there, but all my ratings and my game files i don't have them anymore because is a new account , so i cant just re-upload , also my quintessence cant invite me to friends cause profile is to low badges went off everything... please... i need it was my source of advirtising....

  • sorry to reopen the post again, but .... hmmmmhmmm how it went with the game? found any place to publish it? or just released it to WWW?

  • sorry for opening the topic again, but i wont suggest to you using FGL, its just time consuming, and the guys there are very picky unless you have a good game, great graphics " as EA GAMES mobile GRAPHICS" i wont suggest u do it, and outside u have to be original no clones. chupamarket dident tried, but u can always sell your games, on freelancer, guru, etc its way faster u have the bargaining coin, so i wold suggest just post on internet and sell the source , i think opera app market does that for u, if upload ur source and u sell it multiple times, but they don't market for u , so if u choose that u wold have to advertise the selling point.

  • Stencyl is not flash anymore but hex. So native export capabilities on multiplatform.

    It has a decent fps and decent performance. And imo better design.

    The con is the price and less community.

    The pro is that you can actually build ios game without third party wrappers. I think it's the downside of scirra.

    If you add multiplatform support (mac), real multiplatform export ( i know js is very bad to translate in native code).

    C2 can even actually call itself C3 and will be the best engine ever.

    well yea its hex, but still a flash exporting only, doesnt have a html 5 exporting, not sure if they updated , i quited using it after i start using C2 , so yea has a more simple way to export games, i did a few small games with it, but they eat alot of resources even with hex, its laggy u cant place more then 500 actors on screen, and a good games has more then that, outside that most audio is buggy u must have the right amount of audio in the game other way its not gonna work, they are alot of bugs and flaws in stencyl engine, believe me , its a pretty good platform to use but gets annoyng after a while, il just stick with scirra.

    P.S Congrats for C3 announce, hopefully C2 keeps updating , one question are the licensed guys from C2 gonna get a free version of C3? like any other update of C2? or is gonna be sold separate as a new engine?

  • im confused, not sure what ur post is about? u offer free graphics ? or u wanna partnership with programmers? if so .... tell me 1 thing, are you willing to teamup for a set of mobile games for googleplay? iphone etc? maybe web also, will be better to have it adapted to all those paltforms, just ... what il need, is a completley new set of charachters in a sprite sheet, so i can adapt them for 2d platforms etc if interested this is my skype gamecorp.tm

  • apply physics effects on all ur balls, then bound them not to exit screen and they should just fall on bottom of screen cause default gravity for that issue go on events sheet and create >onstartLayout:yourfamily - physics-setworldgravity=0

    and you should have a pretty decent pool, now if u want to move the cue ball you just need to add impuls when mouse/click release, and for Cue stick to follow mouse/touch when pressed at position mouse.x mouse.y or cueball.x cueball.y if you want the cue stick not to move when u click the mouse and stick to the target other parts u can figure it out, also you can find a Pool2d.capx from biped or bipad on scirra forums for sure, sorry for opening the topic again i know is old,