apply physics effects on all ur balls, then bound them not to exit screen and they should just fall on bottom of screen cause default gravity for that issue go on events sheet and create >onstartLayout:yourfamily - physics-setworldgravity=0
and you should have a pretty decent pool, now if u want to move the cue ball you just need to add impuls when mouse/click release, and for Cue stick to follow mouse/touch when pressed at position mouse.x mouse.y or cueball.x cueball.y if you want the cue stick not to move when u click the mouse and stick to the target other parts u can figure it out, also you can find a Pool2d.capx from biped or bipad on scirra forums for sure, sorry for opening the topic again i know is old,