Bear in mind that the objects don't need to be present on the layout on which you intend to create them. They just need to be somewhere. I guess the thinking is that objects aren't assigned their basic properties like opacity, size, etc. until they've been placed. Not sure why that is, exactly - I'd think that an object could be just as easily parked in the project folder with default properties, but whatevs, that's just how it works.
Personally, I like to create a parking lot layout in which I store all my objects that are waiting to be created. The only time I'll have an object on standby in the actual game layout is if it's a large image or one with a lot of animations/frames, which would cause a slight lag as its created if that would've been the first time it is to appear on the layout.