CocoonJS Deploy your games as native mobile apps

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  • Hello,

    I wanted to share this big news to all SC2 users.

    A very innovative company in my city, has just launched this platform to deploy HTML5 games to both iOS and android as native apps without the need for a browser.

    This implies an impressive performance boost.

    And it is totally free.

    I haven't tried it out yet with SC2 games, but I'm sure Ashley and others would like to consider this option.

    Check it out here: http://www.ludei.com/tech/cocoonjs

    Best,

    Enrique

  • Oh, this might be a great thing, indeed.

    If implemented, Construct 2 would be massive.

    Ahley, look at this (all together, now) pleeeease? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Looks like it can replace one of the crappier phone wrappers that C2 has right now. Lets do it! 8)

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  • I was just reading about this yesterday. Sounds like a good direction to go.

  • wow !! can't wait to see Ashley respond about it, from the video the performance look promising on mobiles <img src="smileys/smiley3.gif" border="0" align="middle" />

  • This sounds really interesting. Would love to see something like this implemented.

  • Hopefully this isn't yet another exe wrapper that doesn't boost performance. Also, I just read through it quickly, but doesn't it say there's nothing to implement. Don't you just try the test wrapper, and then upload the zip for packaging when you're satisfied?

  • ohhh, now THIS is something I can get behind :)

    "CocoonJS is a technology that allows you to distribute JavaScript HTML5 games in all mobile devices with no code changes. Using OpenGL ES rendering, games can benefit from a 1,000% performance boost compared to mobile web browsers. It also provides many additional features like monetization, social network integration, multiplayer and much more!"

  • I'm a bit jaded after having tried loads of wrappers and none of them really working very well, but this one looks like one of the more promising ones so far. Will give it a go shortly and give some feedback.

  • Awesome, Thanks Ashley. I know how you feel but keep your spirits up ;)

  • Please be good

    please be good

    please be good

    It sounds almost too good to be true but man would this rock if it delivers and is easy to use

  • Crashed on even a simple demo with a single sprite, sent them a mail so hopefully we can work out. I gotta say, their demos with a lot of sprites on-screen were running really smoothly and well on my HTC sensation. Hopefully they can smooth out the bumps for C2 games.

  • Ashley, I know you probably did, but you may not have if you were in a hurry, but did you see this part:

        Remove the HTML entry point file.

        Create a Canvas object manually from JavaScript. If needed, substitute document.getElementById function calls by document.createElement("canvas"); or new Canvas();

        Put all your JavaScript in one file. Your whole JavaScript code should be in just one .js file.

        Create a zip file with your JavaScript file and game assets. The current version of CocoonJS only loads local assets.

    The following list shows all the HTML5 functionalities that the current version of CocoonJS supports. If you are using any other than these, you won't get the expected results but it doesn't mean your application won't work.

    Canvas API:

        drawImage

        globalAlpha

        save

        restore

        translate

        rotate

        scale

        transform

        setTransform

        fillRect

        clearRect

        strokeRect

        measureText

        fillText

        getImageData

        putImageData

        lineWidth

        beginPath

        moveTo

        lineTo

        closePath

        stroke

        antialiasing

        using dynamic canvas as a drawing texture

    Other APIs:

        OpenlAL based multichannel Audio

        Asynchronous Websockets

        Unlimited LocalStorage

        webkitRequestAnimationFrame, setInterval, setTimeout, alert

    Supported Extensions:

        Monetization

        In App Purchases

        Social networks integration

        Analytics

        Locking device orientation

        Suspend and Activate callbacks

        Automatic antialising and full screen scale

        TextDialog

    Next release:

        All path segments: bezier curves, elliptical arcs.

        Fill and gradients

        Clipping

        Blending modes

        Camera Extension

    You can check the source code of all the demos available in the CocoonJS Launcher. The demos show how to integrate a JavaScript HTML5 Canvas project inside CocoonJS and also how to use the CocoonJS extensions for many additional features like managing ads, social network integration with Facebook, text input and more.

  • lucid, yep did all that.

  • It is the first release. I've witnessed the technical abilities of these guys and they are indeed very good. Very commited to this technology too.

    I would expect to have the platform working very well soon.

    Thanks Ashley for taking the time to check it out <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

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