eyeliner's Forum Posts

  • CC is still there for grabs. Source code, though is a bit harder to work with. Apparently, there's a lib that's needed to compile it.

    I'd love to mess with the UI, but I guess I won't be able to. :p

  • Imaging is quite amazing. I'd like to see it in motion. Video, perhaps. And your english is ok.

  • I have just begun using CC r2.

    My project is a physics platformer. I have to say, CCr2 is behaving extremely well for now. I was making it in C2, but I want my project to be a desktop app, and using those shady wrappers makes me itch.

    Of course, I'm mostly prototyping for now, but most of what I want concerning physics is already implemented, so I'm quite sure I can make it in CCr2 without too much hassle.

    Yes, the interface is a major step back and some things are just weird (the project folder view is hidden by default?), but that is what we get and we can change it if we mess with the source code.

    All in all, CCr2 is still relevant despite what has been said about it being ancient, has all the tools we need to make a decent game (just the plugins in existence make it insanely powerful!). Of course, we need to make almost constant backups, but there's an option for that.

    I wonder how many people are messing with CCr2's code at this point. I just might put my hands on it, though I know almost nothing of C++...

  • Put the 'TalkTo' variable on Diamonds instead of on PurpleSmart. It serves as a counter to the phrase Diamonds speaks to you, correct?

    Try that, and post results.

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  • As per your request: dl.dropbox.com/u/60029808/example.capx

    Press space to make the sphere jump.

    Then change the ball's elasticity to the default value of 0.2 and spot the difference.

    Is this behavior standard?

  • whelp? please?

  • 1) You can increase the speed of the character using checkpoints along the level, using it's x position on the level, or the time elapsed since the beginning.

    2) Using variables and randomizing between them, picking one for each enemy type.

    3) That's trivial.

  • I am unaware if this is so, but I'd better ask before filing it as a bug:

    I have a circle with impulse applied (0,6) with elasticity 0.2. It jumps ok.

    I want to make it bounce more, and thus I increase elasticity to 0.5 and the jump height increases very much.

    Is this a standard behavior? I wasn't aware of this case in the previous versions, so I better ask.

  • <img src="https://dl.dropbox.com/u/60029808/snip.PNG" border="0" />

    Just some tests. I'm creating the basics for a platformer, named "Clouds", in which you control a ball going up, until you get to a red square you must remove from the area, pushing it out from the platform it currently is residing.

  • Congrats to the winners!

  • Hi guys!

    With the end of the day getting near around these parts, the smell of cooking starts filling the air and those of us, in front of our PC think about those that left us behind, I just want to wish you all a Merry Christmas, friend and foe alike.

    I'd like to also tip my hat to Tom and Ashley for their great tool and being all around good guys, with much respect going their way (I'll just wait for a true exe export for next year). <img src="smileys/smiley17.gif" border="0" align="middle" />

    Also, to this community right here, it's where it's at.

    All in all, have fun and treasure the little moments, not only in this time, but throughout the year also.

    So, Merry Christmas, guys! Here's hoping to a great year!

  • Ashley: Yup, that fixed it. Thanks mucho, boss.

    Also, Merry Christmas to you, Tom and the rest of your gang!

  • For some reason, on my Windows Pro 8, 64bit system, clicking on "Behaviors" does not make the behaviors window to show. All else seems to be functional.

    Any projects, any type, window does not show, even in the sample projects.

    I'll follow this post with a test in my Win 8 Pro 32bit laptop.

  • ilraffo

    Not a bad game at all! Has nice graphics, and it's a cute little game. I'd just make the exit area a bit more obvious and would try to improve the menus.

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