jn2002dk's Forum Posts

  • https://www.construct.net/mt/make-games/releases

    You can open previous version here. (R42.3) Solved the problem for me for now

    Thanks!

  • Yes, i know it's moved to Github but for reasons unrelated to me using Construct i refuse to make an account there

    Autocomplete doesn't respond to entered text meaning i have to press escape every time i start writing an expression or when entering a .

    It makes using C3 a real drag

    This is on Mac OS 10.11.6 with the latest stable Chrome

  • > I have a hard time understanding how Asphalt 8, Modern Combat, Titan Quest etc. can all run on my device yet somehow a simple 2D game is maxing it out

    >

    3D games in particular have a very different rendering approach. Many GPUs have limited bandwidth, and the fact 3D games have depth allow them to use a front-to-back approach that more or less ensures every pixel is only drawn to once, at least for the basic color pass. Many Construct users naively create a stack of 14 force-own-texture layers, causing every pixel to be written to at least 14 times, which absolutely hammers the GPU bandwidth for all it's worth. Then traditionally they blame HTML5, Construct, browsers etc. without recognising what they've done.

    Part of this is the game design aspect: AAA games are built by experts who know this GPU performance stuff inside-out. If you're an indie dev just starting out with Construct, things like fillrate limitations are often things you learn about the hard way.

    > I'd really like to recommend again that you use your own tool to make (and release/troubleshoot) a full sized platformer game (on at least Steam for Windows) and experience the issues that others like myself have reported here.

    >

    I do work with very large projects. Thanks to the developers sharing them, I do privately have C2 projects for games like Airscape and The Next Penelope. On the whole, they seemed to work fine, and the C2 engine was holding up great. The Next Penelope in particular had some issues with using too much fillrate early on, but Aurelien made some game design changes to reduce excessive layers, effects etc. and then it fit much better within GPU hardware limitations. That is exactly what I was talking about above. So my view here is not due to naivety, it's actually based on working with these very large projects.

    Thanks for the explanation

    As i said, it was not a dig at Construct, it's just something i've wondered about due to my own ignorance on the subject

  • As someone with zero expertise in GPUs, bottlenecks etc. here what i always wonder when i see statements about hardware being maxed out, not specifically in Construct but other 2D engines as well

    I have a hard time understanding how Asphalt 8, Modern Combat, Titan Quest etc. can all run on my device yet somehow a simple 2D game is maxing it out

    So it does seem like not all engines are created equal here nor are game developers. I still wonder what went wrong when The binding of Isaac lags on my iPad Air as soon as there are more then 4 fires in a room while Real Racing 3 runs flawlessly. I know it started as a flash game but supposedly it's been rewritten twice yet it still suffers from poor framerate

    So how are Gameloft, DotEMU, EA etc getting this extra power out of my device?

  • I don't recall having any issues using touch on my Surface Pro 2 though last i used C3 on it was a few weeks ago

    The stylus issues are there though but at least it's better than C2 where i had to press the pen button and swipe up in order to right click

  • I totally understand they have to make money. I get it

    What i don't understand is what exactly leads them to believe C3 warrants a subscription when you have a market that's dominated by Unity, which is free until you make a substantial amount of money from your games, and Unreal who charges 5% of your revenue

    Both these engines are far more capable than the competitors because they have to financial means and manpower behind them so in order for someone to compete they need to offer something else

    So for me the lure of C2 was the simplicity of it all but there are other competitors in this area some of which offers their tools as a one time purchase

    So what exactly will C3 be offering that not only sets it apart from the giants in the market but also justifies a subscription?

    Right now, i sure don't see it

  • I know this isn't helpful in your current situation but you really should advice your clients to never use iframes

    You know, for future reference

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  • Very nice work, i like it a lot

  • You could always use particles instead and avoid doing any animation yourself

    There are however plenty of free alternatives to Photoshop

    If you have no experience with imaging software Paint.net is a good option

    It's free and fairly easy to use

    Here is a list of 10 open source and thus free alternatives to Photoshop

    tripwiremagazine.com/2011/04/10-best-free-or-open-source-photoshop-alternative-software.html

  • Beaten to it

    Nevermind <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I have no idea about screen share either but take it from someone who has done the whole GS thing as well. C2 is far more intuitive than GS and the tutorials are really great at getting you started

    On top of that it has a great community with competent people who are very happy to help you out with any questions so you should be good to go in no time:)

  • jn2002dk Hmm, that's strange that it's crashing for me then <img src="smileys/smiley5.gif" border="0" align="middle" /> Are you using the 64bit version?aho@Jayjay Yea, 64bit win 8 pro

    Strange it crashes for you <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I tried out the exe uploaded and one exported from my own pc, looks like Windows 8 crashes with Awesomium for right now. I checked their forums though and they said the next version will support it: http://forums.awesomium.com/viewtopic.php?f=7&t=31

    Edit: This known issue is not cool though - On Windows 8, WebGL is currently not supported.

    Well the exe i linked was compiled on Windows 8 and works fine here

  • Np

    I haven't really messed around with exe wrapper so unfortunately i can't offer any input on full screen

    Keep in mind though that the spaceblaster demo uses lots of particles so i'm sure you could do lots of work arounds and fine tuning to get better performance on integrated graphics cards

  • Here you go

    Spaceblaster